Thursday, September 12, 2013

Selecting an Army

You found a game you are interested in, and decided that you want to get into it.  Outstanding!  I would hope this game would have a local community of players who are active, but sometimes I realize you might want to play a game that no one else does simply because you like it.  Maybe you just like the models?  Regardless of the reason, you selected a game, and now it is time to choose a force within that game that you are going to use.

If you have never played the game before, I would highly recommend you find a way to do so before making the investment.  Gaming IS an investment, in both time and money, and it is important that you know it is going to be a worthwhile one before you follow through.  Over the years I have bought into several games on a whim, or because it was the 'next big thing' at my local store.  Usually I played at least one game, and then picked up enough stuff to play, and just kept buying.  It was rare that I still played it six months later.  I was sold on the hype, the newness, and ended up with a bunch of minis for a game I was not that interested in, not to mention a serious case of buyers remorse.

So, lets say you have played the game a few times.  There is regular group of players locally that you have access to.  The next step is to try out a few different factions in your game.  I can not speak for every group, but most are very anxious to get new players interested in the hobby.  That is one of the things I enjoy most about it, the sense of community.  Chances are you will have several players with several different factions.  Look them over.  You should have a copy of the rules already, and that should give you an overview of what options you have.  Look at the figures. Ask questions.  If they are willing, maybe try playing a game with whatever faction you are interested in.  Take the time to be sure what you want to play. 

Some key points to consider here:
  • Do you like how the models look? - You are going to be spending long hours assembling and painting these figures, so if something bothers you with the aesthetics of the model, or the fluff (background or story) of the faction, you might want to try something else.
  • Is it an Elite, Regular, or Horde force? - Elite armies tend to be fairly small in model count.  They are the best of the best, so there are not many of them.  Hordes tend to be of lower quality in the game, or have some sort of serious disadvantage game-wise, so there are a LOT of models.  Regular forces are generally a balance of the two.  Model count determines cost.  Elite armies are less expensive, but if you do not LIKE it (and so you do not play with them) the whole investment is wasted.
  • Do other players at the store play the same force? - This has advantages and disadvantages.  Some games have so few factions that doubling up is not a bad thing.  You can trade parts and unused models with another player, or maybe pick some up on the cheap from them.  Other times, if you like two forces about equally, having diversity in the community is a good thing.  In the end, though, it is your decision.  If you are sold on one faction, go with it, regardless of who else might also be playing it.  

Now, its story time.  I will relate to you how I made some gaming decisions of my own, and what I learned from it.  The rest of this article is made up of my personal experiences with choosing a force for games I have played, which is what shaped this article.

Warhammer 40,000:

As I posted in an earlier article, I first saw 40k being played before I really knew what it was.  My next experience with it was in 2001 in Colorado Springs.  We had gone to eat Chinese that night, and next door to the restaurant was a hobby store, Gamers Haven.  While looking around, I noticed they stocked the game I saw when I was a kid, so I asked about it.  They were extremely helpful, explaining how it worked, various factions, and showing me examples of painted armies.  Rob, the owner, even took the time to set up a mini game for me so I could see how it worked.

I played with a squad of Blood Angels Space Marines against a Mob of Orks.  It was fun!  I liked the models, the colors, the mechanics of the game, all of it.  Over the next few weeks, when I went into the store, I looked at the various Armies.  I looked it up online, and saw what forces were available.  Finally, I settled on the Blood Angels.  I liked the jet packs and the Death Company (a special unit made up of models picked from squads that are like berserkers).  They were fairly elite, so cost would be low.  Still, the Tau were brand new, and I really liked how they had a "protoss" (from Star Craft) feel to them.  Battle armor, drones, and the look of their armor all appealed to me.

In the end, being between jobs and broke meant I did not buy either.  I went back to Battletech, which I already had books and minis for, and mostly forgot about 40k again.  Then, a few years later, a friend that owed me some money gave me a box full of 40k figures to pay his debt off.  I figured I could sell them off, and he was on hard times, so it worked out.  They were Space Wolves, one of the Space Marine factions I was interested in but decided against because I was into medieval recreation at the time, and they had a bit too much of a "viking" feel to them.

So off I went down to the other local game store, Compleat Games & Hobbies, and when the group played I showed up to sell my figures.  I figured, someone would be interested in them, so I could make some money on the whole thing.  Turns out, no one was interested, but since the group was new they were starting up a league in the next few weeks.  I could easily play with what I had, all I needed was a rulebook.  They had one on the used shelf, which I picked up, and next thing you know, I am playing Warhammer 40,000.  That was in the Fall of 2003.

I would go on to play 40k regularly for six years, and only finally sold off the last of my models last year (2012).  I ended up playing several different armies over that time (Tau, Necrons, then Tau again, as well as a 'home made' Space Marine chapter).  Still, the Space Wolves were my primary army.  A very good friend of mine had been a long time Space Wolf player and he gifted me with quite a few vintage figures, which I still have.  He died last year, so I kept the models he gave me, as well as a few others, so I guess technically I am still able to play (though I consider myself out of that particular game).

Sometimes, you pick your force.  Other times, your force picks you.  There were no space wolf players at the store when I started.  I had a bunch of models already.  My friend played, and had a bunch of extra figures.  Plus, I got into the fluff of the army.. who doesnt like giant armored space vikings?  All of these things contributed to an army for a game I no longer play, but I still keep, because of the connection I built to it.


Warhammer Fantasy:

This was 40k's 'sister' game.  Basically the medieval/fantasy version.  Our gaming group at Compleat was talking about starting up a beginners league, similar to the one that got me hooked with 40k, that most of my friends were playing in.  It was a chance for the long-time players to start playing again, as well as a good excuse for the rest of us to start a new game.  So, there was an enthusiastic group of players and a prime opportunity to get into it as a beginner. 

When looking over the armies available, my friend (and in-game rival), Mike, sold me on an army with a single phrase.  "Deathwing with an 18 inch charge."  To translate that, it means a highly elite force, that is heavily armored, that is very fast (speed is usually the Achilles heel of elite armored forces).  Next thing you know, I am starting a Bretonnian force.

In this case, I did not exercise good judgement.  First, I was already heavily invested in 40k.  I was dividing my time between the two games, leaving me less time to really focus (and finish up projects) for either.  My plate was way too full.  Second, while I did go with a very elite force, it needed a horde to support it to be effective.  This meant if I wanted to have a chance at winning games, I needed to buy even more figures.  Third, while I liked the late medieval British/French look they had, I still wanted to do some heavy modification to them to get them how I wanted them.

The end result was an army I played maybe a dozen games with over the course of a year, then sold off for much less than I paid just to get my money back.  I had assembled them well, but never even managed to get them primed for painting.  The game itself had flaws that I found difficult to overlook at the time, and I was burned out on the "win big / loose big" way I played.  There were few close games for me.. they were wrapped up in a few turns, one way or the other.


Warmachine:

As the interest in 40k and Fantasy died down, this was the next league that got started up at Compleat.  You may be noticing a pattern.  Still, I had a friend at work who was looking to get into it and had a rulebook to give me.  After spending a week reading the rules and looking at the armies, I decided to give it at try.  It was still a fairly new game, established enough that it was going to be around, but not so established it was daunting for a new player.

There were only four factions at the time.  I was torn between two of them (Khador and Cygnar), but one of the other players at the store was running Khador, so I decided against that.  It was a small group still, and there were no Cygnar players.  Turns out, this was a good decision, as the strategy and tactics fit my play style better.  The look was what really got me interested.  I had played Final Fantasy 6 (FF3 for the SNES) as a kid, and Cygnar really had that 'feel' about it.  The turn of the century soldiers mixed with magic and steam-driven technology.  They also had decent colors (Blue and Gold).

Cygnar is a regular style force, with a mix of elite and horde, and needed a certain mindset to play.  I did well with them, almost winning the league (I think, I know I did fairly well).  However, the way I used them was not popular with some players, which undercut my enjoyment in the game.  To be effective (and to win points in the league) I had to use them how I felt was best, which many considered to be 'cheap' or 'cheesy'.  However, this is nothing I could of known at the time I was choosing my army, as everything I read was pretty clear that ANY army could be broken in such a fashion.  It was how they designed the game.

I eventually sold off my collection to pursue another hobby (reenactment, in this case), but a recent Kickstarter project for a Warmachine video game that I picked up carried with it a great deal on the new starter boxes, so I picked one up.  It was cheap, the models were plastic (the old ones were metal, and very expensive), and I still like the look even if I am not terribly interested in the game itself. 


Flames of War:

While playing another game at Gamers Haven I noticed several gentlemen setting up a very big table with some very nice looking terrain.  That got my interest, especially the detail they were putting into setting up rivers, buildings, and hills so that it looked like a modern battlefield.  I went over to look after my game, and it turned out they were playing a WW2 miniatures game.  It was a smaller scale than the games I was playing (15mm rather than 28mm), and they had some amazing detail in the figures.  After talking for awhile, I was invited to come back next week when they set up a large multi-player scenario and I could join in (I would of played then but was on my way elsewhere).

In that game, I got to play a platoon of US armor and some artillery units as a part of a general allied offensive against the Germans, set in the later years of WW2.  I was hooked.  The game mechanics were clean and easy to pick up, the models were smaller (thus, cheaper), and I have always been interested in history.  Next step was to choose a force to play.

Some things were covered by the group.  The game is broken into periods of the war, and Late War (1944-1945) was the primary one being played.  I could go with any of the major powers (US, British, German, and Russian).  All appealed to me except the British.  While I was looking over the rules and armies, another friend, Randy, was also interested in the game.  We considered picking up the starter set, which was US and German, and he wanted to play the Germans.  We never did pick that set up, but I got a rulebook and a few sourcebooks, and continued to consider armies.  Until then, I bought a single model that I really liked the look of, the Königstiger (German for Bengal Tiger, though we call it the King Tiger/Tiger II).  

In the end it was the considerations above that sold me on Germany.  I liked the look of their tanks!  Cost was also a heavy factor in my decision, and German armor was the elite, so I would only need a few tanks.  Already owning one King Tiger I found the list that used that tank and started checking around.  No one else played a Schwere Panzerkompanie (Heavy Tank Company), so I decided on that.  The look, the cost, and the uniqueness (especially for a game with so many different factions).  It was another win big/loose big list, which has its own stigma in games, but I had a very different mindset with my gaming at this point.  

That force has since expanded into a variety of other German armies, as one of the things I like about Flames of War is that you can use your units in a variety of different configurations.  I still have my King Tigers, and bring them to the table every now and then.  But, that start kept me interested in the game, and motivated to build and paint, which in turn maintains my interest and motivation.  That is part of why I feel it is very important to put that time and effort into your first force in any game.  

Wednesday, September 11, 2013

So, you want to get into Wargaming?

It was 1995 when I saw my first table top wargame being played.  My dad had driven my best friend and I down to Kenova (roughly an hour drive from where we lived outside of Charleston, WV) so that we could pick up some Magic: The Gathering cards and play a few games.  Game stores were not terribly successful in West Virginia at that point, so it was not a regular thing.

While going through cards, I noticed a bunch of people around a big table.  When I went over to see what was going on, it was set up with a variety of buildings, hills, and other odds and ends.  It was really impressive, especially the realistic terrain and painted armies involved.  I want to say one side was made up of Space Marines (though I did not know it at the time, they were just guys in blue armor with guns).  This was Warhammer 40,000, and all I knew is that I would of liked to have played if we would of had the time.  What I knew of the game was that it was like a board game, but not, and expensive (seriously, I had no idea things like that existed up until that point, and this was the comment that stuck with me).  So, that was that.

A year later, at a new store that had opened up closer to my home, I picked up a Battletech box set that had a variety of plastic models in it.  So, that was the first actual wargame I had ever actually owned.  Over the 18 years since I saw that first game, I have owned dozens of different games, more miniatures and books than I care to talk about (my bank account and I were not on speaking terms for several years thanks to my hobbies), and I think back now that if I could have some time to talk to that younger me, what I would say to him?

So, that is what this all is.  My attempt to relate the things I have learned over that time that could of saved me so much time and money.  Things that might of had me playing more of the games I enjoyed rather than muddling through what is a fairly involved hobby.

My goal here is to break it into a few different sections.  Getting Started is geared more towards someone that is fairly new to the hobby, or maybe starting a new game.  Gaming On The Cheap (GOTC) are all the things that that I do so I can make the most of my gaming, for as little as possible.  This hobby is expensive as it is, why spend more than you have to?  I will also have the occasional Workbench topic, which details how I do something or another.  Painting, assembly, finishing, transport, or any other 'how-to' article.  At some point I hope to be able to do some sort of review articles of games I play, or have played, but I do not have a catchy name for those yet. 

That being said, I hope someone can get some use out of this, and if you have anything to say, please do!  This is just my own personal experiences.  Every gamer has their own story, and every little bit helps!

Wednesday, September 4, 2013

Layout, Changes, and Video!

Ever since I got back to posting here, I have had this idea in my head of how I want things to look, but I could not quite figure out how to make it happen.  Still playing around with the layout of the page, trying to get it there, but still do not quite have it.  I like the colors, but the bar on the right might need some tweaking.  Also, I was thinking of a menu at the top with kind of a collection of links to various pages.  Breaking up the posts based on "How-to's" and "Projects" or some such.

Also, I am really thinking about adding video.  I have an iPad mini that has a pretty decent 1080p HD camera on it.  Maybe not as good as a dedicated video camera, but certainly good enough to get some tutorial videos up and running.  Any opinions on that? 

I think I have a camera figured out, a friend offered to loan me one until I get back to the US and can pick up a decent one of my own (they wont ship to APO, probably because of the battery). 

So, as things fall into place with getting the projects documented, I wanted to overhaul the site at the same time.  Maybe edit some old posts, clean up the tutorials I have already made.  Some other pages I have seen have elements I like that I might modify to work towards what I am thinking.  Only so much you can do with these templates.


My ultimate goal here is to have a resource like I would want to use.  Useful articles, lots of links, photos, guides, and all of the things I never managed to find (or only found after a lot of searching) all in one place, in an easily navigated format.  Mostly geared towards people that are newer to the hobby, but maybe still useful to someone who has been around for a minute. 

Feedback from anyone who reads this on what you would like to see would be awesome. 

Sunday, September 1, 2013

Heavy Gear: Start to Finish (a project)

Sometime around 2000-2001 I was made aware of a game called "Heavy Gear".  I had been a fan of Battletech for several years at this point (having started in 1995, or maybe earlier), and had vague memories of a game for the Playstation that involved giant armored robot suits in urban style combat.  Where Battletech had these several-story tall walking mountains of armor and weapons, Heavy Gear was more about squads of armored suits that, while bigger than a regular infantryman, were not quite the size of buildings.  I think it was the rifles (carried like rifles) and shoulder-mounted rocket pods that stuck with me.

So, around that time, I got a copy of the Heavy Gear RPG.  I might of actually had it for longer, but I can recall sitting around one day reading about it.  It was a fairly rich setting.  Based on the planet Terra Nova and set several thousand years in the future, Humanity had reached out to the stars.  Terra Nova was one of the colony worlds.  At some point, Earth had pulled back, leaving the colony in chaos, until things settled down and there were two major 'nations', the North and South.  The planet was similar to earth, but without the water (it was there, just scarce, especially around the equatorial 'badlands').  Anyway, in the setting of the game the two factions had settled into a Cold War of sorts, with combat being mainly carried out by Gears.  These were, basically, giant armored suits that fit the gap between unarmored infantry and tanks.  Earth had invaded again, had been repulsed, and things were settling back into the North vs South conflict. 

What had me interested, in addition to the detailed history, was that none of the technology seemed too far-fetched.  Hard Science-Fiction, though I did not know what that meant at the time.  The suits were computer assisted (so, no true AI), ran on highly efficient diesel engines (so, no fusion or such), and fired large caliber but otherwise 'normal' rifles.  It had more of a military feel to it than other combat games I was interested in at the time.

At a local game store, I saw some of the miniatures for the table-top version (as opposed to the RPG, which was the book I had.. and no one to play with).  They looked really good, if slightly bigger than I was expecting, but naturally the cost kept me from even entertaining the idea of playing it.  I filed it away in the back of my head as "neat" and eventually sold the rulebook I had, forgetting about the whole thing.

Several years later, I saw some Gears being painted at that same store.  They were much smaller, much nicer, and new.. so I asked about it.  Turned out, the company had not gone under as I had thought.  They had re-released the game in a new scale and it was looking to make a comeback.  I think I might of looked at the rules a bit, but never got a chance to try it, and figured it would be one of those obscure games that a few people played, so why invest?  I was more interested in other games that were regularly played, so again, filed it away in the back of my head as "neat" and forgot about it.

Again, a few years later, while working on getting some models together for Tomorrow's War, I was browsing bartertown, and came across someone selling a gear for Heavy Gear: Blitz!  I had always liked the look of the Gears, and it was fairly close to 15mm (the scale I was using), so I picked it up.  HGB is actually 12mm, but for the suits that did not matter.  Close enough.  After getting it and putting it together, I got to thinking about the game itself.  This was 2011.  While at the mall in Tucson I went into one of the hobby stores and saw that they stocked the game.  Initially I was just looking for more Gears to add to my Tomorrow's War force, but the starter set looked like a pretty good deal to get into the game.  Still, more than I was willing to spend, and while I had some folks interested in playing, I already had too many projects on my plate (as you can go back into the archives from 2011 to see, I had plenty to do).  I never picked it up, and soon I was busy with life anyway, so it got filed away again.

So, here we are in 2013.  Again, back on bartertown, and I saw a post for a lot of Gears for a great price.  Again, thinking about Tomorrow's War (and I still am thinking about suits for my UAE army), I picked it up.  It was a bunch of Northern Gears that were all ready to be assembled (and a lot of work had been put into them, pinning joints, filing, etc, so I got a smoking deal there).  Got it in the mail, looked them over, and put them back in the box.  Figured I would work on my models when I got home.

Then I started to read the rulebooks.  So, you have models I like, combined with rules that seemed simple enough, and a storyline that was fairly in depth.  That got me checking out the webpage, which got me onto the forums, and it turns out the game was more active than I thought.  Still, it was yet another game, and I had plenty already, so I packed it all up and moved on. 

A few months later I came across another lot on bartertown.  Then another, and another.  Well, that got the wheels a turning.  While there were people playing, there were many others who had gotten into it and decided it was not for them.  I started poking through the rules again to get a handle on what was for sale, and one good deal turned into multiple good deals, and the next thing you know.. I have almost enough for three decent sized armies (and for an excellent price!). 

Now, I am never the type to miss an opportunity for a good project, and this was just the sort of thing I wish I had done with other games I have played.  So, here we are.  I have an opportunity to document, from the beginning, the steps I took to acquire, assemble, built, paint, and finish an army for a game.  I could combine putting together models for a game I was interested in into something worth writing about, and even if I could not find any other players.. well, I have more than enough for a few armies, so I can always talk other gamers into trying it.  If that failed, at least I had enough for Tomorrow's War, or just to paint and display. 

So, here we are.  That is the scope of my project.  Detailing how I got started, how I got my models, cleaning and assembly, painting, and finishing at least one force for Heavy Gear.  Then, if the first draft is not where I want it, I can do the whole thing over again with the next force.  One way or another, I will have a fairly detailed "Start-to-Finish" guide with how I do things. 

Heck, it got me writing, so either way, that's a win!