Monday, December 30, 2013

Resources

A collection of useful articles, pages, and other information.

Updated: 21 November 2015


Games
Heavy Gear (Dream Pod 9) - www.dp9.com
Force on Force/Tomorrow's War (Ambush Alley Games) -
Flames of War (Battlefront) - www.flamesofwar.com
Team Yankee - www.team-yankee.com/


LGS (Local Game Stores)
Colorado Springs, CO:
The Yellow King - www.facebook.com/The-Yellow-King-132983833429520/
Gamers Haven - www.gamershavenco.com


Tucson, AZ:
Hats Games - hatsgames.com


Online Suppliers
The War Store - www.thewarstore.com



Tuesday, October 15, 2013

Eastern Sun Emirates (ESE) "OpFor" Planning

Initially, I had planned to put together two small forces to use in games.  Mainly, to save on the overall cost of the project, but also to leave room for expansion as I went along.  Then I went looking for lots of miniatures online, Bartertown mostly, and ended up with a lot of Southern Gears (and about twice as many Northern).  This was troublesome, as I was leaning towards Leagueless and PRDF.  While Leagueless can use both, it was recommended that I start with a non-Leagueless force, as they are set up mostly for experienced players due to how you can customize the Army.  At one point, it was suggested I put what I had together into a Southern force of some sort. 

I had wanted to do a Mekong Dominion unit.  I liked the idea of Bushido-based "marshals" in gears, not to mention the Vibro Katanas (I mean, come on... big stompy robots with katanas, might as well go big or go home).  Problem is, when I was originally looking at this I was using the Locked and Loaded rulebook as my guide (which would of worked).  After getting a look in Forged in Fire (The Southern Leagues sourcebook), running Mekong would require that I buy almost all of my core units... counter-productive to turning a box of extras into a playable force.  It was not that I did not have enough units to run a Southern force of some sort, the models are mostly the same between factions, but special rules favor some units over others depending on who you play.  To make the most of those rules, I would have to buy entirely different squads (cadres), or a variety of parts to modify what I did have.  It was not going to work.

That was when I took a look at some of the guides on the Dream Pod 9 forum and noticed the ESE.  To quote Korochun:

"Finally, we have the Eastern Sun Emirates, or the ESE, or the feudal hellhole of Terra Nova. While nominally in the AST Domain, and while their current Patriarch, Nigel Shirow is a much better dude than the former one, the Eastern Sun Emirates are still run like a feudal state. Meaning that there are thirty-something major feudal lords (or Emirs) which are more or less kings in their own territory, as well as hundreds of minor ones. Their allegiances tend to…differ. As in, they run the gamut of everything from AST to CEF to the North. This is quite possibly the most diverse faction you can play, as they can use units from any faction on Terra Nova and beyond, and even use some of their special rules. They can also field Iguanas and Basilisks galore, because they have a massive industrial base and Territorial Arms sold them rights to these designs. They can also swap any Black Mamba to a Gila, which makes for a very scary, very smashy army.

            On the downside, ESE is generally one of the most backward places on Terra Nova, to the point where even the Dominionites, who have institutionalized slavery, consider them generally barbaric. The society is very stratified with peasants, or shajahalin, at the very bottom, several castes of middle managers, and Emirs at the top. Before Nigel Shirow’s rise to power, the country’s most popular past time was televised bloodsports of any kind imaginable, and even though that has waned considerably since Shirow won his rebellion, many Emirs are still loyal to the old values and treat their population like dirt. Ah. So good to end this section on a cheerful note."

Sounds like it could be fun.  Seriously though, the fluff aside, their Army is versitile, which was the key for me.  The ESE has alliances based on the specific Emirate, which seem to be vague in the books (a good thing, being undefined like that), but can add in squads from just about every other faction in the game (on Terra Nova, at least).  So, I could add in Northern units, PRDF units, or Leagueless units (which are the ultimate in using whatever you have on hand).  Alternately, I could add in Mekong rules as well if I wanted.  

I spent a few hours looking at the rules, comparing it to the list of figures I had on hand, and settling on a list.  Drew it up, posted it on the forum for review, got feedback, revised the list, posted, feedback, revised, and finally settled on this:


ESE OpFor S_GEAR, Gear Regiment ESEG.
800 TV, PL 2, 3 SPs, 6 CPs

Ruleset: Gear Up 5 Threat Values
OpFor list for demo games - ESE with option for other factions

Veteran Line Strike Cadre (Specialist) [Army Command Group] 420TV
Allow Tankhunter upgrade

  • Black Box Iguana [3/4/3/4] (14/42 LHC) LAC MPZF VB CGL, ArmyCmdr (8 options) 105TV
  • Long Fang Black Mamba [3/3/1/0] (17/51 LHC) MAC MRP/36 MRP/36 HG VB  (2 options) 100TV
  • Blazing Mamba [3/3/1/0] (17/51 LHC) HGLC APGL APGL HG VB  (2 options) 65TV
  • Black Adder [3/3/1/0] (16/64 SLHC) SC MRP/36 VB  (3 options) 74TV
  • Black Adder [3/3/1/0] (16/64 SLHC) SC MRP/36 VB  (3 options) 74TV
     
Veteran Gearhunter Cadre (Core) 200TV

  • Command Jager [2/2/1/1] (15/60 SLHC) LAC LRP/24 APGL HG VB CGL 35TV
  • Brawler Jager [2/2/1/0] (15/60 SLHC) LAC LGL LRP/24 APGL HG VB  (1 options) 44TV
  • Brawler Jager [2/2/1/0] (15/60 SLHC) LAC LGL LRP/24 APGL HG VB  (1 options) 44TV
  • Striking Jager [2/2/1/0] (15/60 SLHC) LBZK LRP/24 APGL HG VB  38TV
  • Striking Jager [2/2/1/0] (15/60 SLHC) LBZK LRP/24 APGL HG VB  38TV
     
Gearhunter Cadre (Core) 180TV
  • Command Jager [2/2/1/1] (15/60 SLHC) LAC LRP/24 APGL HG VB CGL 35TV
  • Jager [2/2/1/0] (15/60 SLHC) LAC LRP/24 APGL HG VB  34TV
  • Jager [2/2/1/0] (15/60 SLHC) LAC LRP/24 APGL HG VB  34TV
  • Striking Jager [2/2/1/0] (15/60 SLHC) LBZK LRP/24 APGL HG VB  38TV
  • Striking Jager [2/2/1/0] (15/60 SLHC) LBZK LRP/24 APGL HG VB  38TV

It makes good use of the mass of Jagers I had from the starter boxes and the lots (most common gear = everyone has a ton of the things), as well as the pair of odd models here and there that I had also picked up (DP9 sells most gears in box sets of 5 gears, and single packs of 2 gears.. but I am noticing that for some cadres you need THREE of any given gear for the composition... hmm....).  

The idea is that you have one really tooled up Veteran cadre, likely a portion of the Emir's household guard, and then two General Purpose (GP) Cadres that are there as an escort.  At PL2 I had two Veteran slots open, so I guess one Cadre is simply better at surviving than the other.  Made use of the models I had on hand, required a minimum of assembly for the rest of it, and I did not have to spend more than $5 on parts to finish it off. 

I would speculate on how I am going to expand it later, but that might be for another post, as I am sure it will change later on.  So, without further delay, here are my work in progress photos of this unit.

Southern GP Cadre (bought painted)
Start of second GP Cadre

Close up showing basing
I am running into some snags with getting pictures from my phone, onto photobucket, then having that open so I can link here (and on the forums).  Generally, I prefer Google Drive, but direct linking is not as easy.  If I can get my photos from the phone to the computer, I can upload directly from there.. but I digress.  

As of today, I have 4 gears in the final stages of completion (arms/weapons) and one more I need to base.  I also have a few alternates that are available, if I wanted to use different loadouts.  That is not even counting the PRDF/Leagueless/Northern squad that I could add, if necessary.

Once I have the whole unit taken care of, I will post the pictures up. 

Future plans for this include stripping the paint off of the painted minis, reassembling and basing those, then the painting begins.  Other than going with a desert/urban theme (the plasticard on the bases will be painted like concrete/stone slabs with sand/rocks around them), I am not entirely sure how I want to do the paint jobs.  Quick and easy, but this is also a great opportunity to try new things.  If they turn out horrible, hey, its an OpFor army anyway, so no worries.  A multicam-like scheme is being considered, as well as some more generic desert patterns.  I do not want the green/grey like the cadre above, I know that.  I could also attempt solid colors with some blacklining.  I may go that route, so I can get some experience with it.  

More to follow!   

Saturday, October 5, 2013

Heavy Gear Project Update (September 2013)

A week late, but I have been busy. 

Currently I am sitting on the materials for three different forces:
- WFPA 08th Airborne "Drop Bears"
- ESE "OpFor"
- PRDF

It would figure that the ESE is going the best.  I only have so much to work with, and I do not plan to buy anything for it beyond what I have, so getting settled on a list seems fairly simple.  Planning for 750pts for a "demo" army, with options to expand as necessary.  I have the whole thing nearly done, with one GP squad having just been assembled and based.  I am thinking about taking the other squad home with me and stripping the paint as I am able, so I can reassemble it when I get back.  All that is left is the Strike Cadre.  I do have photos, but I wanted to post this up before I worked on that.

The Drop Bears are a bit more difficult.  Same deal, I am pretty sure I have everything I need to play it, but settling on the options for an army that has a TON of great options is not as easy as expected.  Regardless, planning it for the 1000-1500 range, so that I can mix and match for smaller games.  It should also leave me with a bunch of extra figures, which I can go on to sell/trade. 

PRDF is sitting in a box in the closet, waiting on the release of the new PRDF manual, supposedly by the holidays.  Either way, its not an issue, that is where they will remain until the book comes out.  I have two assembled squads that came that way which I can use in the ERE force if I need to. 

I have VIDEO!  Got my setup together and recorded an unboxing of the Starter Set, Arena, as well as some basic "how I clean up my minis" viewing.  I still need to edit it and put it up on youtube though, which I am hesitant to do.  Still, its good experience.  I just want to have more of a 'script' if you know what I mean?  There are already so many good videos out there, its just that none of them really cover some of the things I am covering. 

The plan is to do it all on my mac, I think there are a few programs on this that will let me edit the video, add effects, etc.  Its going to be amateurish, but its something.

Thursday, September 12, 2013

Selecting an Army

You found a game you are interested in, and decided that you want to get into it.  Outstanding!  I would hope this game would have a local community of players who are active, but sometimes I realize you might want to play a game that no one else does simply because you like it.  Maybe you just like the models?  Regardless of the reason, you selected a game, and now it is time to choose a force within that game that you are going to use.

If you have never played the game before, I would highly recommend you find a way to do so before making the investment.  Gaming IS an investment, in both time and money, and it is important that you know it is going to be a worthwhile one before you follow through.  Over the years I have bought into several games on a whim, or because it was the 'next big thing' at my local store.  Usually I played at least one game, and then picked up enough stuff to play, and just kept buying.  It was rare that I still played it six months later.  I was sold on the hype, the newness, and ended up with a bunch of minis for a game I was not that interested in, not to mention a serious case of buyers remorse.

So, lets say you have played the game a few times.  There is regular group of players locally that you have access to.  The next step is to try out a few different factions in your game.  I can not speak for every group, but most are very anxious to get new players interested in the hobby.  That is one of the things I enjoy most about it, the sense of community.  Chances are you will have several players with several different factions.  Look them over.  You should have a copy of the rules already, and that should give you an overview of what options you have.  Look at the figures. Ask questions.  If they are willing, maybe try playing a game with whatever faction you are interested in.  Take the time to be sure what you want to play. 

Some key points to consider here:
  • Do you like how the models look? - You are going to be spending long hours assembling and painting these figures, so if something bothers you with the aesthetics of the model, or the fluff (background or story) of the faction, you might want to try something else.
  • Is it an Elite, Regular, or Horde force? - Elite armies tend to be fairly small in model count.  They are the best of the best, so there are not many of them.  Hordes tend to be of lower quality in the game, or have some sort of serious disadvantage game-wise, so there are a LOT of models.  Regular forces are generally a balance of the two.  Model count determines cost.  Elite armies are less expensive, but if you do not LIKE it (and so you do not play with them) the whole investment is wasted.
  • Do other players at the store play the same force? - This has advantages and disadvantages.  Some games have so few factions that doubling up is not a bad thing.  You can trade parts and unused models with another player, or maybe pick some up on the cheap from them.  Other times, if you like two forces about equally, having diversity in the community is a good thing.  In the end, though, it is your decision.  If you are sold on one faction, go with it, regardless of who else might also be playing it.  

Now, its story time.  I will relate to you how I made some gaming decisions of my own, and what I learned from it.  The rest of this article is made up of my personal experiences with choosing a force for games I have played, which is what shaped this article.

Warhammer 40,000:

As I posted in an earlier article, I first saw 40k being played before I really knew what it was.  My next experience with it was in 2001 in Colorado Springs.  We had gone to eat Chinese that night, and next door to the restaurant was a hobby store, Gamers Haven.  While looking around, I noticed they stocked the game I saw when I was a kid, so I asked about it.  They were extremely helpful, explaining how it worked, various factions, and showing me examples of painted armies.  Rob, the owner, even took the time to set up a mini game for me so I could see how it worked.

I played with a squad of Blood Angels Space Marines against a Mob of Orks.  It was fun!  I liked the models, the colors, the mechanics of the game, all of it.  Over the next few weeks, when I went into the store, I looked at the various Armies.  I looked it up online, and saw what forces were available.  Finally, I settled on the Blood Angels.  I liked the jet packs and the Death Company (a special unit made up of models picked from squads that are like berserkers).  They were fairly elite, so cost would be low.  Still, the Tau were brand new, and I really liked how they had a "protoss" (from Star Craft) feel to them.  Battle armor, drones, and the look of their armor all appealed to me.

In the end, being between jobs and broke meant I did not buy either.  I went back to Battletech, which I already had books and minis for, and mostly forgot about 40k again.  Then, a few years later, a friend that owed me some money gave me a box full of 40k figures to pay his debt off.  I figured I could sell them off, and he was on hard times, so it worked out.  They were Space Wolves, one of the Space Marine factions I was interested in but decided against because I was into medieval recreation at the time, and they had a bit too much of a "viking" feel to them.

So off I went down to the other local game store, Compleat Games & Hobbies, and when the group played I showed up to sell my figures.  I figured, someone would be interested in them, so I could make some money on the whole thing.  Turns out, no one was interested, but since the group was new they were starting up a league in the next few weeks.  I could easily play with what I had, all I needed was a rulebook.  They had one on the used shelf, which I picked up, and next thing you know, I am playing Warhammer 40,000.  That was in the Fall of 2003.

I would go on to play 40k regularly for six years, and only finally sold off the last of my models last year (2012).  I ended up playing several different armies over that time (Tau, Necrons, then Tau again, as well as a 'home made' Space Marine chapter).  Still, the Space Wolves were my primary army.  A very good friend of mine had been a long time Space Wolf player and he gifted me with quite a few vintage figures, which I still have.  He died last year, so I kept the models he gave me, as well as a few others, so I guess technically I am still able to play (though I consider myself out of that particular game).

Sometimes, you pick your force.  Other times, your force picks you.  There were no space wolf players at the store when I started.  I had a bunch of models already.  My friend played, and had a bunch of extra figures.  Plus, I got into the fluff of the army.. who doesnt like giant armored space vikings?  All of these things contributed to an army for a game I no longer play, but I still keep, because of the connection I built to it.


Warhammer Fantasy:

This was 40k's 'sister' game.  Basically the medieval/fantasy version.  Our gaming group at Compleat was talking about starting up a beginners league, similar to the one that got me hooked with 40k, that most of my friends were playing in.  It was a chance for the long-time players to start playing again, as well as a good excuse for the rest of us to start a new game.  So, there was an enthusiastic group of players and a prime opportunity to get into it as a beginner. 

When looking over the armies available, my friend (and in-game rival), Mike, sold me on an army with a single phrase.  "Deathwing with an 18 inch charge."  To translate that, it means a highly elite force, that is heavily armored, that is very fast (speed is usually the Achilles heel of elite armored forces).  Next thing you know, I am starting a Bretonnian force.

In this case, I did not exercise good judgement.  First, I was already heavily invested in 40k.  I was dividing my time between the two games, leaving me less time to really focus (and finish up projects) for either.  My plate was way too full.  Second, while I did go with a very elite force, it needed a horde to support it to be effective.  This meant if I wanted to have a chance at winning games, I needed to buy even more figures.  Third, while I liked the late medieval British/French look they had, I still wanted to do some heavy modification to them to get them how I wanted them.

The end result was an army I played maybe a dozen games with over the course of a year, then sold off for much less than I paid just to get my money back.  I had assembled them well, but never even managed to get them primed for painting.  The game itself had flaws that I found difficult to overlook at the time, and I was burned out on the "win big / loose big" way I played.  There were few close games for me.. they were wrapped up in a few turns, one way or the other.


Warmachine:

As the interest in 40k and Fantasy died down, this was the next league that got started up at Compleat.  You may be noticing a pattern.  Still, I had a friend at work who was looking to get into it and had a rulebook to give me.  After spending a week reading the rules and looking at the armies, I decided to give it at try.  It was still a fairly new game, established enough that it was going to be around, but not so established it was daunting for a new player.

There were only four factions at the time.  I was torn between two of them (Khador and Cygnar), but one of the other players at the store was running Khador, so I decided against that.  It was a small group still, and there were no Cygnar players.  Turns out, this was a good decision, as the strategy and tactics fit my play style better.  The look was what really got me interested.  I had played Final Fantasy 6 (FF3 for the SNES) as a kid, and Cygnar really had that 'feel' about it.  The turn of the century soldiers mixed with magic and steam-driven technology.  They also had decent colors (Blue and Gold).

Cygnar is a regular style force, with a mix of elite and horde, and needed a certain mindset to play.  I did well with them, almost winning the league (I think, I know I did fairly well).  However, the way I used them was not popular with some players, which undercut my enjoyment in the game.  To be effective (and to win points in the league) I had to use them how I felt was best, which many considered to be 'cheap' or 'cheesy'.  However, this is nothing I could of known at the time I was choosing my army, as everything I read was pretty clear that ANY army could be broken in such a fashion.  It was how they designed the game.

I eventually sold off my collection to pursue another hobby (reenactment, in this case), but a recent Kickstarter project for a Warmachine video game that I picked up carried with it a great deal on the new starter boxes, so I picked one up.  It was cheap, the models were plastic (the old ones were metal, and very expensive), and I still like the look even if I am not terribly interested in the game itself. 


Flames of War:

While playing another game at Gamers Haven I noticed several gentlemen setting up a very big table with some very nice looking terrain.  That got my interest, especially the detail they were putting into setting up rivers, buildings, and hills so that it looked like a modern battlefield.  I went over to look after my game, and it turned out they were playing a WW2 miniatures game.  It was a smaller scale than the games I was playing (15mm rather than 28mm), and they had some amazing detail in the figures.  After talking for awhile, I was invited to come back next week when they set up a large multi-player scenario and I could join in (I would of played then but was on my way elsewhere).

In that game, I got to play a platoon of US armor and some artillery units as a part of a general allied offensive against the Germans, set in the later years of WW2.  I was hooked.  The game mechanics were clean and easy to pick up, the models were smaller (thus, cheaper), and I have always been interested in history.  Next step was to choose a force to play.

Some things were covered by the group.  The game is broken into periods of the war, and Late War (1944-1945) was the primary one being played.  I could go with any of the major powers (US, British, German, and Russian).  All appealed to me except the British.  While I was looking over the rules and armies, another friend, Randy, was also interested in the game.  We considered picking up the starter set, which was US and German, and he wanted to play the Germans.  We never did pick that set up, but I got a rulebook and a few sourcebooks, and continued to consider armies.  Until then, I bought a single model that I really liked the look of, the Königstiger (German for Bengal Tiger, though we call it the King Tiger/Tiger II).  

In the end it was the considerations above that sold me on Germany.  I liked the look of their tanks!  Cost was also a heavy factor in my decision, and German armor was the elite, so I would only need a few tanks.  Already owning one King Tiger I found the list that used that tank and started checking around.  No one else played a Schwere Panzerkompanie (Heavy Tank Company), so I decided on that.  The look, the cost, and the uniqueness (especially for a game with so many different factions).  It was another win big/loose big list, which has its own stigma in games, but I had a very different mindset with my gaming at this point.  

That force has since expanded into a variety of other German armies, as one of the things I like about Flames of War is that you can use your units in a variety of different configurations.  I still have my King Tigers, and bring them to the table every now and then.  But, that start kept me interested in the game, and motivated to build and paint, which in turn maintains my interest and motivation.  That is part of why I feel it is very important to put that time and effort into your first force in any game.  

Wednesday, September 11, 2013

So, you want to get into Wargaming?

It was 1995 when I saw my first table top wargame being played.  My dad had driven my best friend and I down to Kenova (roughly an hour drive from where we lived outside of Charleston, WV) so that we could pick up some Magic: The Gathering cards and play a few games.  Game stores were not terribly successful in West Virginia at that point, so it was not a regular thing.

While going through cards, I noticed a bunch of people around a big table.  When I went over to see what was going on, it was set up with a variety of buildings, hills, and other odds and ends.  It was really impressive, especially the realistic terrain and painted armies involved.  I want to say one side was made up of Space Marines (though I did not know it at the time, they were just guys in blue armor with guns).  This was Warhammer 40,000, and all I knew is that I would of liked to have played if we would of had the time.  What I knew of the game was that it was like a board game, but not, and expensive (seriously, I had no idea things like that existed up until that point, and this was the comment that stuck with me).  So, that was that.

A year later, at a new store that had opened up closer to my home, I picked up a Battletech box set that had a variety of plastic models in it.  So, that was the first actual wargame I had ever actually owned.  Over the 18 years since I saw that first game, I have owned dozens of different games, more miniatures and books than I care to talk about (my bank account and I were not on speaking terms for several years thanks to my hobbies), and I think back now that if I could have some time to talk to that younger me, what I would say to him?

So, that is what this all is.  My attempt to relate the things I have learned over that time that could of saved me so much time and money.  Things that might of had me playing more of the games I enjoyed rather than muddling through what is a fairly involved hobby.

My goal here is to break it into a few different sections.  Getting Started is geared more towards someone that is fairly new to the hobby, or maybe starting a new game.  Gaming On The Cheap (GOTC) are all the things that that I do so I can make the most of my gaming, for as little as possible.  This hobby is expensive as it is, why spend more than you have to?  I will also have the occasional Workbench topic, which details how I do something or another.  Painting, assembly, finishing, transport, or any other 'how-to' article.  At some point I hope to be able to do some sort of review articles of games I play, or have played, but I do not have a catchy name for those yet. 

That being said, I hope someone can get some use out of this, and if you have anything to say, please do!  This is just my own personal experiences.  Every gamer has their own story, and every little bit helps!

Wednesday, September 4, 2013

Layout, Changes, and Video!

Ever since I got back to posting here, I have had this idea in my head of how I want things to look, but I could not quite figure out how to make it happen.  Still playing around with the layout of the page, trying to get it there, but still do not quite have it.  I like the colors, but the bar on the right might need some tweaking.  Also, I was thinking of a menu at the top with kind of a collection of links to various pages.  Breaking up the posts based on "How-to's" and "Projects" or some such.

Also, I am really thinking about adding video.  I have an iPad mini that has a pretty decent 1080p HD camera on it.  Maybe not as good as a dedicated video camera, but certainly good enough to get some tutorial videos up and running.  Any opinions on that? 

I think I have a camera figured out, a friend offered to loan me one until I get back to the US and can pick up a decent one of my own (they wont ship to APO, probably because of the battery). 

So, as things fall into place with getting the projects documented, I wanted to overhaul the site at the same time.  Maybe edit some old posts, clean up the tutorials I have already made.  Some other pages I have seen have elements I like that I might modify to work towards what I am thinking.  Only so much you can do with these templates.


My ultimate goal here is to have a resource like I would want to use.  Useful articles, lots of links, photos, guides, and all of the things I never managed to find (or only found after a lot of searching) all in one place, in an easily navigated format.  Mostly geared towards people that are newer to the hobby, but maybe still useful to someone who has been around for a minute. 

Feedback from anyone who reads this on what you would like to see would be awesome. 

Sunday, September 1, 2013

Heavy Gear: Start to Finish (a project)

Sometime around 2000-2001 I was made aware of a game called "Heavy Gear".  I had been a fan of Battletech for several years at this point (having started in 1995, or maybe earlier), and had vague memories of a game for the Playstation that involved giant armored robot suits in urban style combat.  Where Battletech had these several-story tall walking mountains of armor and weapons, Heavy Gear was more about squads of armored suits that, while bigger than a regular infantryman, were not quite the size of buildings.  I think it was the rifles (carried like rifles) and shoulder-mounted rocket pods that stuck with me.

So, around that time, I got a copy of the Heavy Gear RPG.  I might of actually had it for longer, but I can recall sitting around one day reading about it.  It was a fairly rich setting.  Based on the planet Terra Nova and set several thousand years in the future, Humanity had reached out to the stars.  Terra Nova was one of the colony worlds.  At some point, Earth had pulled back, leaving the colony in chaos, until things settled down and there were two major 'nations', the North and South.  The planet was similar to earth, but without the water (it was there, just scarce, especially around the equatorial 'badlands').  Anyway, in the setting of the game the two factions had settled into a Cold War of sorts, with combat being mainly carried out by Gears.  These were, basically, giant armored suits that fit the gap between unarmored infantry and tanks.  Earth had invaded again, had been repulsed, and things were settling back into the North vs South conflict. 

What had me interested, in addition to the detailed history, was that none of the technology seemed too far-fetched.  Hard Science-Fiction, though I did not know what that meant at the time.  The suits were computer assisted (so, no true AI), ran on highly efficient diesel engines (so, no fusion or such), and fired large caliber but otherwise 'normal' rifles.  It had more of a military feel to it than other combat games I was interested in at the time.

At a local game store, I saw some of the miniatures for the table-top version (as opposed to the RPG, which was the book I had.. and no one to play with).  They looked really good, if slightly bigger than I was expecting, but naturally the cost kept me from even entertaining the idea of playing it.  I filed it away in the back of my head as "neat" and eventually sold the rulebook I had, forgetting about the whole thing.

Several years later, I saw some Gears being painted at that same store.  They were much smaller, much nicer, and new.. so I asked about it.  Turned out, the company had not gone under as I had thought.  They had re-released the game in a new scale and it was looking to make a comeback.  I think I might of looked at the rules a bit, but never got a chance to try it, and figured it would be one of those obscure games that a few people played, so why invest?  I was more interested in other games that were regularly played, so again, filed it away in the back of my head as "neat" and forgot about it.

Again, a few years later, while working on getting some models together for Tomorrow's War, I was browsing bartertown, and came across someone selling a gear for Heavy Gear: Blitz!  I had always liked the look of the Gears, and it was fairly close to 15mm (the scale I was using), so I picked it up.  HGB is actually 12mm, but for the suits that did not matter.  Close enough.  After getting it and putting it together, I got to thinking about the game itself.  This was 2011.  While at the mall in Tucson I went into one of the hobby stores and saw that they stocked the game.  Initially I was just looking for more Gears to add to my Tomorrow's War force, but the starter set looked like a pretty good deal to get into the game.  Still, more than I was willing to spend, and while I had some folks interested in playing, I already had too many projects on my plate (as you can go back into the archives from 2011 to see, I had plenty to do).  I never picked it up, and soon I was busy with life anyway, so it got filed away again.

So, here we are in 2013.  Again, back on bartertown, and I saw a post for a lot of Gears for a great price.  Again, thinking about Tomorrow's War (and I still am thinking about suits for my UAE army), I picked it up.  It was a bunch of Northern Gears that were all ready to be assembled (and a lot of work had been put into them, pinning joints, filing, etc, so I got a smoking deal there).  Got it in the mail, looked them over, and put them back in the box.  Figured I would work on my models when I got home.

Then I started to read the rulebooks.  So, you have models I like, combined with rules that seemed simple enough, and a storyline that was fairly in depth.  That got me checking out the webpage, which got me onto the forums, and it turns out the game was more active than I thought.  Still, it was yet another game, and I had plenty already, so I packed it all up and moved on. 

A few months later I came across another lot on bartertown.  Then another, and another.  Well, that got the wheels a turning.  While there were people playing, there were many others who had gotten into it and decided it was not for them.  I started poking through the rules again to get a handle on what was for sale, and one good deal turned into multiple good deals, and the next thing you know.. I have almost enough for three decent sized armies (and for an excellent price!). 

Now, I am never the type to miss an opportunity for a good project, and this was just the sort of thing I wish I had done with other games I have played.  So, here we are.  I have an opportunity to document, from the beginning, the steps I took to acquire, assemble, built, paint, and finish an army for a game.  I could combine putting together models for a game I was interested in into something worth writing about, and even if I could not find any other players.. well, I have more than enough for a few armies, so I can always talk other gamers into trying it.  If that failed, at least I had enough for Tomorrow's War, or just to paint and display. 

So, here we are.  That is the scope of my project.  Detailing how I got started, how I got my models, cleaning and assembly, painting, and finishing at least one force for Heavy Gear.  Then, if the first draft is not where I want it, I can do the whole thing over again with the next force.  One way or another, I will have a fairly detailed "Start-to-Finish" guide with how I do things. 

Heck, it got me writing, so either way, that's a win!

Friday, August 23, 2013

Heavy Gear BatRep - First Attempt

(Played in August 2013, Written October 2013)

One of the lots of figures I purchased included two painted squads of Gears.  Pretty much your typical GP squad, with some special weapons, all ready to go.  After having to reassmeble some of them from shipping damage, they were good to go.  Another lot included a variety of buildings which are mosty to scale for Heavy Gear.  What I had was enough to play a game.

Convincing a friend of mine to spend a free day trying it out yielded a pretty fun game.  We had both looked over the rules, but had not really gotten familiar with the details, so mistakes were made.  Some we picked up on during the game, others after.  All in all, the attempt was a smooth one, giving us both a pretty positive impression of the game.  Certainly enough that I felt I wanted to learn more.

I will not give a round by round narrative, in part because I do not remember the details, but I will say it was a prime example of seeing defeat snatched from the jaws of victory!  My initial tactics resulted in most of my squad getting overwhelmed and taken out, but the two survivors played a game of fall back/reenage, picking his squad apart one at a time.  I had some amazing rolls (firing full Rate of Fire(RoF) on some weapons and never running out/jamming, for example) while he had some horrible ones (grenades, especially).  He should of taken it when I was willing to concede mid-game.  We decided to play it out, and my shift in tactics won the battle.

If I were to do a demo like this again, I would go with the recommended 3 vs 3 with 'matched' forces (more or less) and a smaller play area.  Otherwise, it went well.

I was running the Northern Squad (Tan/Yellow), my friend was running the Southern Cadre (Green/Grey).


The bulk of my squad using containers as cover

Northern center defense while the South took the flanks

Southern Gears close to melee contact

Southern flanker took out a Hunter...

.. only to run into another with a Snub Cannon



Tuesday, August 13, 2013

Ayrun (UAE Colony World) - Tomorrow's War

I posted this in the Ambush Alley Games forum in Dec 2011.  My plans for how I would play in the "Tomorrowverse."  Mostly a work in progress, but wanted to see if I could drum up some ideas/suggestions.  In re-reading it, I am seeing several similarities not only to Battletech, but also to Heavy Gear, which was not really intentional.  It was like I took fluff from other games I liked and tried to add them all.  Not sure if that is good or bad.  I dont want to be blatent, but I have been influenced by those sources.  Go or No-Go?





United Arab Emirates (UAE)
Military Tech Level: 2+
Civilian Tech Level: 2+
Standard of Living: Average

Founding (Treaty of Amman) 2264 in wake of 2nd Iran-Iraq War. Sunni Arab. Next 50 years coalescing into a moderate Arab emirate ruled by elected emirs who serve five year terms. The Emir is elected by a council of emirs, composed of the royal families of the UAE’s members nations.

Member Nations: Former UAE, Saudi Arabia, Oman, Jordan, Egypt, Kuwait, Qatar, and the Federated States of Iraq (Sunni & Kurdish regions of Iraq).

Friendly with neighbors is good except for UIT and Yemen. Space expansion ha been cautious and very cost-conscious. Colony world of Ayrun has potential to become as productive as Grissom, despite violent and unpredictable weather patterns (classified Marginal as result). Involved in mining in Asteroid Belt. Neutral in most disputes between great powers, but will side with OPS vs UIT.

Military is mixed bag. Each member state remained protective of their independence. Most difficulties have been smoothed over, but some resentment and jealousies remain. Most equipment is a generation or so behind that of most OPS natioins. Assortment of Russian, French, US, British, and German left over from pre-treaty days.

Most vehicles track/wheeled, a few first generation AGV’s fielded primarily by units assigned to ‘security’ in the Asteroid Belt.

Robots mostly used for rear-echelon duties. Dumbbots are used, AI is anathema to the UAE for cultural reasons (Iraqis being possible exception). Synthetic humans are often purchased second hand by wealthier states and used like Janissaries of old.

Aerospace is still a generation or so behind, but better than UIT. Pilots highly trained. Cold Navy consists of (four) older British Frigates and a dozen gunboats purchases from the PRC. Rumor of UAE contracting with the NEU to build a new light cruiser designed for naval expansion, but seems contingent on the UAE’s successful colonization of Aryun.

(from Tomorrows War – p22-24)



Ayrun – Marginal World (UAE)

Roughly between the size of Earth and Mars, with a vertical axis (I think that is right.. the planet has no tilt so no seasons), the planet has what could be considered a typical assortment of earth-like environments. The southern hemisphere consists of several tropical regions, while the northern hemisphere has both arid and temperate environments. Both poles are frozen, standard gravity, abundant water and resources. The storms that denied the planet Garden World status are a result of both solar activity and the proximity of several gas giants in the system that are on non-standard orbits of the sun. With no seasons, this means no regular system of rain/snow, high winds, or other phenomena. This has lead to the development of an agricultural base that is not reliant upon ‘sensitive’ crops, and has forced the colonists to adjust to every possible type of weather.

The planet was opened to each of the member nations of the UAE, though the ‘good’ land was snatched up by the more wealthy and influential nations, leaving the others to get what they could. The counter to this is that most of the wealthier nations were unable to quickly populate their regions, while the poorer nations had many of their citizens who were willing to travel to the colony to start a new life with more opportunity.

While there is no outright hostility between the nation-states on Ayrun, there is still conflict between them. Grabs are made for resources and ‘safe havens’ (regions of the planet where the weather patterns are either more predictable, or have less of an effect). To maintain the unity of the colonial armed forces in case of an outside attack, a system of rules were adopted and are accepted by all who live there. Better to have a set of rules that all can follow to settle their disputes than to end up in a civil war.

Conflict over territory and resources are generally announced, and rarely take place near the objects contested. There are limits to the size of forces allowed to be used in these conflicts, and to try and claim a territory means you must put up a stake of similar value should you loose. Surrenders are always accepted, and prisoners are treated fairly. Those taken in these conflicts are given the option of either paying a ransom to return home, or to serve the nation-state that captured them for a set period of time. At the end of that time, if it is wished, the captured may remain with their captors and join their armed forces. No social stigma is attached to this practice, and any dependents are afforded safe passage to their new state. In this way, some battles can revolve more around who is captured from the opposing side rather than what is being fought over. You may loose a town, but if you gain a crack unit in the process (even for a period of time), it can be worth it. These captured soldiers are treated like the Mamlukes of old.

In the face of an outside threat, all internal conflict is set aside so that the whole of the Colony can deal with the crisis. Even the most deep-seated issues between nation-states can be put aside until the security of the whole is assured. As soon as the threat is gone, the conflicts can resume. While not an ideal system, it seems to work, and has lead to rapid expansion on Ayrun.

Other efforts have been made to further safeguard the regular fighting forces of the colony in the use of dumb-bots as ‘first wave’ troops. It is not uncommon to have battles decided without the loss of any human life (though “accidents” do happen from time to time).

The nature of the climate and terrain on Ayrun has produced an overall military that is capable of operating almost anywhere. Most units are at least familiar with vacuum/zero-g operations, arctic, desert, and even limited urban operations. While their skill is high, their lack of modern equipment is a distinct disadvantage when fighting non-UAE opponents. They are also very careful not to let their rules of internal-warfare hamper their operations against outside threats. It should be noted that they still try to avoid unnecessary loss of life, both on the part of their forces, as well as their enemies. Surrenders will be readily accepted, and some converts from non-UAE forces are known. Efforts are made to limit civilian casualties, and their tactics lean more towards the defensive when dealing with off-world operations. This has lead to several units to strike out on their own as mercenaries in external conflicts, as their rules and conduct has made them very desirable to those that are worried about expansionist neighbors.


Notes: I borrowed heavily from the rules of warfare followed by the Clans of Battletech, as well as setting up a basis for UAE themed mercenary units. Their skill at arms and motivation is off-set by their lack of advanced tech, to put them on par with most other nations. The use of dumb-bots as the first wave would work with this as well. Bots are not cheap, but better to loose a dozen replaceable machines than one skilled soldier.

I visualize the planet as being somewhere between Mars and Earth in size, with a ‘typical’ earth like layout/climate. Some larger continents with oceans. The southern continents would be similar to southeast asia, as well as the ‘wetlands’ of the US (Louisiana and Florida). The northern continents would be more like the steppes of Russia/eastern Europe. Mountain ranges can be found all over, with more present near the hot and arid equator.

What I really wanted was a ‘middle-eastern’ style force that felt more like the Arabs of the middle-ages than modern day middle-eastern conflict. Gone are the IED’s and hordes of irregulars. Returned are the noble armies of Saladin and Moorish Spain. Opponents who would prefer you convert to their way of life, but are content to leave you in peace provided you pay the proper taxes and abstain from interference. Soldiers you could readily surrender to in a loosing battle with little fear of mistreatment. That sort of conduct can be taken advantage of, but it generally stops the sort of atrocities that have become all too common in war.


Additional Ideas:

NSF (Neo-Soviet Federation) - Synthetic rebels

Sunday, August 11, 2013

Content Inbound

Things have been busy.  Not so busy that I could not plan and work on projects, but busy enough that posting has been difficult.  So, just in case anyone reads these still, I am sorry for that.  I actually  have several posts following up on my Volksgrenadier posts that I wrote without internet access.  Trying to find a way to date them for when I wrote them, but will get them up regardless.

Currently I am away from the majority of my gaming supplies, including tools, paint, and a suitable location to even assemble what I do have.  That problem should be taken care of soon, but even without that I plan to catch up on all of my 'planning' articles. 

Right now, my gaming list is as follows:

Force on Force - US, Insurgent
Flames of War - LW German (variety)
Historical - DBA Roman, DBA Hun

That is what I have available to play as is.  Small list, especially compared to my 'to-do' list, which is as follows:

Force on Force - US (support/extras), Russian
Flames of War - LW American Armored, LW Named German Armored (Bäke possibly)
Heavy Gear - PRDF, Leagueless (Desert Wolves), WFPA
Historical - DBA Byzantine, Saga Byzantine, Saga Norman


Part of the reason I started the blog was to document my process in my hobbies.  Originally, with DBA/Historicals, I went looking for "how-to" guides and found very little that was useful.  So, getting some advice from local painters (many thanks to Mark Krabbenhoft and the other painters at Compleat Games and Hobbies in Colorado Springs [now most of whom are at The Yellow King, also in Colorado Springs]), I set out to document what I was doing.  Maybe someone can use it, but also, I would know what I did when I took some time off from the hobby (as I do from time to time). 

I am going to work on documenting the whole process, from getting my first pack to having a completed force for Heavy Gear, in the hopes to turn it into a full-blown guide later on.  I think I might do the same with Saga as well. 

There is also an article on "Gaming for Less" in how you can get the most bang for your buck with hobbies.  Games can be incredibly expensive, but they do not HAVE to be so expensive.  I have managed to do it fairly well, so maybe I could help another future gamer get into a hobby they might not of otherwise due to cost. 

There is a lot of material in my notebook that will end up here.  Right now, I am trying to find a decent camera set up for better photos, as well as some way to record video (because sometimes, you just need to SEE how something is done.. well, I do anyway).  If anyone has suggestions on either, it would be appreciated. 

Getting excited for the upcoming projects, so if you are reading, thank you for sticking with me!