Monday, September 8, 2014

Finding Supplies

So, let me start off by saying I am the kind of person who likes to be prepared for things.  When I find a tool I like, I buy two, just in case one breaks or gets lost.  I find a paint I like, I tend to have a few, or a line on them.  New box that works well?  I will probably use several, might as well have them ready.  

That being said, I rarely find myself in a situation where I run out of something and am unable to replace it.  But, it does happen, and is incredibly frustrating.  

In this case, it would be the Battlefront spray paint, specifically the Mid/Late War German Armor (dunkelgelb or a medium dark yellow).  It was perfect for a base coat.  Put a layer on, airbrush the other camo colors, add details, and that was that.  Naturally, it has been out of stock since 2012 when I got back into playing.  I had figured I would exhaust my supply, paint all my vehicles, and by the time I got back into playing (or whenever I saw it available) I would pick up a new can.  Turns out, it never came back into stock.  Looks like they just quit making it, and even the other companies that tried up make up for the lack have also run out.  

This could be a mixed blessing, I suppose.  In 1945, at the end of the war, many vehicles were rushed right out of the factories with a variety of paint jobs done, so I could paint different units in different styles to reflect this.  I also managed to get most of my armor base coated in the spray while I had it, so there are only a few units that really NEED it.  Still, frustrating.  Feels like I am reinventing the process I had set up.  

Also trying to find suppliers for the few models I still need.  Bartertown has gotten me much of what I needed, but there are still a few packs I need to buy to be done with it.  No stores in my area stock Flames of War, so I am back to looking online.  Joy.  

Ah well, at least something is getting done.

Tuesday, August 26, 2014

Back Home and Gaming Again

That was quite a break.  Between getting ready to head home from the middle east, to the actual move, then settling in, gaming took a back seat to just about everything else.  That is not to say I was not gaming, just that I did not have the time to really write about it.  My apologies to anyone that actually reads these.  I am hoping to correct the sporadic nature of my posts.

While I was away, some things changed in the games I played.

Flames of War - I picked up two more late-war books covering German and US forces.  Between the main four I own (Bridge at Remagen, Desperate Measures, Blood Guts and Glory, and Nuts!) I have enough to run a nice mix from both.  Settled on the Heavy Panzer list from Bridge at Remagen, the Panzer Kampfgruppe from Desperate Measures, and the Volksgrenadier list from Nuts! as the primary three.  I could do more, but those have a nice overlap and use a good portion of the miniatures I own currently.  I would have dropped the Volks, but I have already finished nearly half the army, so might as well get that one wrapped up.

For the US there are two armored lists (one in Bridge the other in BG&G) that are pretty much the same, with a few different options.  Good news there is that I also pretty much have everything I need.  All I really want is enough to have 2-3 decent forces to play with, because I think the odds of finding local FoW players is slim to none.  The gaming community here is fairly small, and seems to be limited to 40k and Warmachine.  If I have two nice looking armies, maybe I can inspire folks to give it a try.

SAGA - They finished up SAGA in the Viking age with the Byzantine supplement while I was still deployed.  Nothing new there.  Then they went and released a set of SAGA rules for the Crusades (Saga: The Cross and the Crescent).  Naturally, I had them on pre-order.  I think they are getting delivered this week.

I am sticking with my plan of doing them up in 15mm.  Originally I had considered doing a single force in 25/28mm, and even traded for a full Norman army to assemble.  While I am not sure if I want to follow through with that or not (it mostly depends on how much I can get done over the next month with other projects).  15mm is quick and easy, and cheap.  I can assemble several forces, and even get a decent table set up without too much effort.  Pretty much everything I play is in 15mm, and it just works better.  I might be supplying both sides for every game I play, but I had planned to do that anyway, and this way I can afford to do so.

Heavy Gear - We got a whole new rules set while I was away.  Frustrating, because everything I had planned to do with the Southern list I assembled has to be reevaluated.  The Northern list I was working on (the Crazy 8's!) also got changed.  Presently, the rules are in the Beta Test stage, they even released a cheap printed rulebook for that.  As it stands, I am thinking I will just use the models I have to actually PLAY, maybe assemble a few other squads, and worry about the overall scope of the units once the rules are set.  As I said, it is still very frustrating... Putting together a few lists and buying models for those lists, just to have them tossed aside with a rules change.  That is a big part of why I quit playing 40k and anything else made by Games Workshop.  Still, they have one free one here, the rules DID need an overhaul, and it looks to be an improvement.

Force on Force/Tomorrows War - I wish I could say I had some grand plans here, but that is not the case.  I have my painted forces for FoF and any Zombie related game, but they have been in foam since they got painted.  I can barely find anyone interested in gaming in general.  I THINK I could get some military interest in FoF, based on the tactical nature of the game, but my heart is just not in it right now.  I know I am not trimming back on those games, but I would need some serious interest from another player to get going again there.  Possible, but not a high priority.  Same deal though, I have a few models that do need to get painted up.

I am going to have quite a bit of free time over the next few weeks, so my plan is to write up a plan of action with getting models assembled and painted, see what I can get done, and adjust as necessary after that.  I have trimmed out so many other games, I am down to the few that I have any interest in at all, but if I can not muster the interest in the time I have (currently in abundance) then I should probably reevaluate the whole thing.  Lets see how I do.

Monday, December 30, 2013

Resources

A collection of useful articles, pages, and other information.

Updated: 21 November 2015


Games
Heavy Gear (Dream Pod 9) - www.dp9.com
Force on Force/Tomorrow's War (Ambush Alley Games) -
Flames of War (Battlefront) - www.flamesofwar.com
Team Yankee - www.team-yankee.com/


LGS (Local Game Stores)
Colorado Springs, CO:
The Yellow King - www.facebook.com/The-Yellow-King-132983833429520/
Gamers Haven - www.gamershavenco.com


Tucson, AZ:
Hats Games - hatsgames.com


Online Suppliers
The War Store - www.thewarstore.com



Tuesday, October 15, 2013

Eastern Sun Emirates (ESE) "OpFor" Planning

Initially, I had planned to put together two small forces to use in games.  Mainly, to save on the overall cost of the project, but also to leave room for expansion as I went along.  Then I went looking for lots of miniatures online, Bartertown mostly, and ended up with a lot of Southern Gears (and about twice as many Northern).  This was troublesome, as I was leaning towards Leagueless and PRDF.  While Leagueless can use both, it was recommended that I start with a non-Leagueless force, as they are set up mostly for experienced players due to how you can customize the Army.  At one point, it was suggested I put what I had together into a Southern force of some sort. 

I had wanted to do a Mekong Dominion unit.  I liked the idea of Bushido-based "marshals" in gears, not to mention the Vibro Katanas (I mean, come on... big stompy robots with katanas, might as well go big or go home).  Problem is, when I was originally looking at this I was using the Locked and Loaded rulebook as my guide (which would of worked).  After getting a look in Forged in Fire (The Southern Leagues sourcebook), running Mekong would require that I buy almost all of my core units... counter-productive to turning a box of extras into a playable force.  It was not that I did not have enough units to run a Southern force of some sort, the models are mostly the same between factions, but special rules favor some units over others depending on who you play.  To make the most of those rules, I would have to buy entirely different squads (cadres), or a variety of parts to modify what I did have.  It was not going to work.

That was when I took a look at some of the guides on the Dream Pod 9 forum and noticed the ESE.  To quote Korochun:

"Finally, we have the Eastern Sun Emirates, or the ESE, or the feudal hellhole of Terra Nova. While nominally in the AST Domain, and while their current Patriarch, Nigel Shirow is a much better dude than the former one, the Eastern Sun Emirates are still run like a feudal state. Meaning that there are thirty-something major feudal lords (or Emirs) which are more or less kings in their own territory, as well as hundreds of minor ones. Their allegiances tend to…differ. As in, they run the gamut of everything from AST to CEF to the North. This is quite possibly the most diverse faction you can play, as they can use units from any faction on Terra Nova and beyond, and even use some of their special rules. They can also field Iguanas and Basilisks galore, because they have a massive industrial base and Territorial Arms sold them rights to these designs. They can also swap any Black Mamba to a Gila, which makes for a very scary, very smashy army.

            On the downside, ESE is generally one of the most backward places on Terra Nova, to the point where even the Dominionites, who have institutionalized slavery, consider them generally barbaric. The society is very stratified with peasants, or shajahalin, at the very bottom, several castes of middle managers, and Emirs at the top. Before Nigel Shirow’s rise to power, the country’s most popular past time was televised bloodsports of any kind imaginable, and even though that has waned considerably since Shirow won his rebellion, many Emirs are still loyal to the old values and treat their population like dirt. Ah. So good to end this section on a cheerful note."

Sounds like it could be fun.  Seriously though, the fluff aside, their Army is versitile, which was the key for me.  The ESE has alliances based on the specific Emirate, which seem to be vague in the books (a good thing, being undefined like that), but can add in squads from just about every other faction in the game (on Terra Nova, at least).  So, I could add in Northern units, PRDF units, or Leagueless units (which are the ultimate in using whatever you have on hand).  Alternately, I could add in Mekong rules as well if I wanted.  

I spent a few hours looking at the rules, comparing it to the list of figures I had on hand, and settling on a list.  Drew it up, posted it on the forum for review, got feedback, revised the list, posted, feedback, revised, and finally settled on this:


ESE OpFor S_GEAR, Gear Regiment ESEG.
800 TV, PL 2, 3 SPs, 6 CPs

Ruleset: Gear Up 5 Threat Values
OpFor list for demo games - ESE with option for other factions

Veteran Line Strike Cadre (Specialist) [Army Command Group] 420TV
Allow Tankhunter upgrade

  • Black Box Iguana [3/4/3/4] (14/42 LHC) LAC MPZF VB CGL, ArmyCmdr (8 options) 105TV
  • Long Fang Black Mamba [3/3/1/0] (17/51 LHC) MAC MRP/36 MRP/36 HG VB  (2 options) 100TV
  • Blazing Mamba [3/3/1/0] (17/51 LHC) HGLC APGL APGL HG VB  (2 options) 65TV
  • Black Adder [3/3/1/0] (16/64 SLHC) SC MRP/36 VB  (3 options) 74TV
  • Black Adder [3/3/1/0] (16/64 SLHC) SC MRP/36 VB  (3 options) 74TV
     
Veteran Gearhunter Cadre (Core) 200TV

  • Command Jager [2/2/1/1] (15/60 SLHC) LAC LRP/24 APGL HG VB CGL 35TV
  • Brawler Jager [2/2/1/0] (15/60 SLHC) LAC LGL LRP/24 APGL HG VB  (1 options) 44TV
  • Brawler Jager [2/2/1/0] (15/60 SLHC) LAC LGL LRP/24 APGL HG VB  (1 options) 44TV
  • Striking Jager [2/2/1/0] (15/60 SLHC) LBZK LRP/24 APGL HG VB  38TV
  • Striking Jager [2/2/1/0] (15/60 SLHC) LBZK LRP/24 APGL HG VB  38TV
     
Gearhunter Cadre (Core) 180TV
  • Command Jager [2/2/1/1] (15/60 SLHC) LAC LRP/24 APGL HG VB CGL 35TV
  • Jager [2/2/1/0] (15/60 SLHC) LAC LRP/24 APGL HG VB  34TV
  • Jager [2/2/1/0] (15/60 SLHC) LAC LRP/24 APGL HG VB  34TV
  • Striking Jager [2/2/1/0] (15/60 SLHC) LBZK LRP/24 APGL HG VB  38TV
  • Striking Jager [2/2/1/0] (15/60 SLHC) LBZK LRP/24 APGL HG VB  38TV

It makes good use of the mass of Jagers I had from the starter boxes and the lots (most common gear = everyone has a ton of the things), as well as the pair of odd models here and there that I had also picked up (DP9 sells most gears in box sets of 5 gears, and single packs of 2 gears.. but I am noticing that for some cadres you need THREE of any given gear for the composition... hmm....).  

The idea is that you have one really tooled up Veteran cadre, likely a portion of the Emir's household guard, and then two General Purpose (GP) Cadres that are there as an escort.  At PL2 I had two Veteran slots open, so I guess one Cadre is simply better at surviving than the other.  Made use of the models I had on hand, required a minimum of assembly for the rest of it, and I did not have to spend more than $5 on parts to finish it off. 

I would speculate on how I am going to expand it later, but that might be for another post, as I am sure it will change later on.  So, without further delay, here are my work in progress photos of this unit.

Southern GP Cadre (bought painted)
Start of second GP Cadre

Close up showing basing
I am running into some snags with getting pictures from my phone, onto photobucket, then having that open so I can link here (and on the forums).  Generally, I prefer Google Drive, but direct linking is not as easy.  If I can get my photos from the phone to the computer, I can upload directly from there.. but I digress.  

As of today, I have 4 gears in the final stages of completion (arms/weapons) and one more I need to base.  I also have a few alternates that are available, if I wanted to use different loadouts.  That is not even counting the PRDF/Leagueless/Northern squad that I could add, if necessary.

Once I have the whole unit taken care of, I will post the pictures up. 

Future plans for this include stripping the paint off of the painted minis, reassembling and basing those, then the painting begins.  Other than going with a desert/urban theme (the plasticard on the bases will be painted like concrete/stone slabs with sand/rocks around them), I am not entirely sure how I want to do the paint jobs.  Quick and easy, but this is also a great opportunity to try new things.  If they turn out horrible, hey, its an OpFor army anyway, so no worries.  A multicam-like scheme is being considered, as well as some more generic desert patterns.  I do not want the green/grey like the cadre above, I know that.  I could also attempt solid colors with some blacklining.  I may go that route, so I can get some experience with it.  

More to follow!   

Saturday, October 5, 2013

Heavy Gear Project Update (September 2013)

A week late, but I have been busy. 

Currently I am sitting on the materials for three different forces:
- WFPA 08th Airborne "Drop Bears"
- ESE "OpFor"
- PRDF

It would figure that the ESE is going the best.  I only have so much to work with, and I do not plan to buy anything for it beyond what I have, so getting settled on a list seems fairly simple.  Planning for 750pts for a "demo" army, with options to expand as necessary.  I have the whole thing nearly done, with one GP squad having just been assembled and based.  I am thinking about taking the other squad home with me and stripping the paint as I am able, so I can reassemble it when I get back.  All that is left is the Strike Cadre.  I do have photos, but I wanted to post this up before I worked on that.

The Drop Bears are a bit more difficult.  Same deal, I am pretty sure I have everything I need to play it, but settling on the options for an army that has a TON of great options is not as easy as expected.  Regardless, planning it for the 1000-1500 range, so that I can mix and match for smaller games.  It should also leave me with a bunch of extra figures, which I can go on to sell/trade. 

PRDF is sitting in a box in the closet, waiting on the release of the new PRDF manual, supposedly by the holidays.  Either way, its not an issue, that is where they will remain until the book comes out.  I have two assembled squads that came that way which I can use in the ERE force if I need to. 

I have VIDEO!  Got my setup together and recorded an unboxing of the Starter Set, Arena, as well as some basic "how I clean up my minis" viewing.  I still need to edit it and put it up on youtube though, which I am hesitant to do.  Still, its good experience.  I just want to have more of a 'script' if you know what I mean?  There are already so many good videos out there, its just that none of them really cover some of the things I am covering. 

The plan is to do it all on my mac, I think there are a few programs on this that will let me edit the video, add effects, etc.  Its going to be amateurish, but its something.

Thursday, September 12, 2013

Selecting an Army

You found a game you are interested in, and decided that you want to get into it.  Outstanding!  I would hope this game would have a local community of players who are active, but sometimes I realize you might want to play a game that no one else does simply because you like it.  Maybe you just like the models?  Regardless of the reason, you selected a game, and now it is time to choose a force within that game that you are going to use.

If you have never played the game before, I would highly recommend you find a way to do so before making the investment.  Gaming IS an investment, in both time and money, and it is important that you know it is going to be a worthwhile one before you follow through.  Over the years I have bought into several games on a whim, or because it was the 'next big thing' at my local store.  Usually I played at least one game, and then picked up enough stuff to play, and just kept buying.  It was rare that I still played it six months later.  I was sold on the hype, the newness, and ended up with a bunch of minis for a game I was not that interested in, not to mention a serious case of buyers remorse.

So, lets say you have played the game a few times.  There is regular group of players locally that you have access to.  The next step is to try out a few different factions in your game.  I can not speak for every group, but most are very anxious to get new players interested in the hobby.  That is one of the things I enjoy most about it, the sense of community.  Chances are you will have several players with several different factions.  Look them over.  You should have a copy of the rules already, and that should give you an overview of what options you have.  Look at the figures. Ask questions.  If they are willing, maybe try playing a game with whatever faction you are interested in.  Take the time to be sure what you want to play. 

Some key points to consider here:
  • Do you like how the models look? - You are going to be spending long hours assembling and painting these figures, so if something bothers you with the aesthetics of the model, or the fluff (background or story) of the faction, you might want to try something else.
  • Is it an Elite, Regular, or Horde force? - Elite armies tend to be fairly small in model count.  They are the best of the best, so there are not many of them.  Hordes tend to be of lower quality in the game, or have some sort of serious disadvantage game-wise, so there are a LOT of models.  Regular forces are generally a balance of the two.  Model count determines cost.  Elite armies are less expensive, but if you do not LIKE it (and so you do not play with them) the whole investment is wasted.
  • Do other players at the store play the same force? - This has advantages and disadvantages.  Some games have so few factions that doubling up is not a bad thing.  You can trade parts and unused models with another player, or maybe pick some up on the cheap from them.  Other times, if you like two forces about equally, having diversity in the community is a good thing.  In the end, though, it is your decision.  If you are sold on one faction, go with it, regardless of who else might also be playing it.  

Now, its story time.  I will relate to you how I made some gaming decisions of my own, and what I learned from it.  The rest of this article is made up of my personal experiences with choosing a force for games I have played, which is what shaped this article.

Warhammer 40,000:

As I posted in an earlier article, I first saw 40k being played before I really knew what it was.  My next experience with it was in 2001 in Colorado Springs.  We had gone to eat Chinese that night, and next door to the restaurant was a hobby store, Gamers Haven.  While looking around, I noticed they stocked the game I saw when I was a kid, so I asked about it.  They were extremely helpful, explaining how it worked, various factions, and showing me examples of painted armies.  Rob, the owner, even took the time to set up a mini game for me so I could see how it worked.

I played with a squad of Blood Angels Space Marines against a Mob of Orks.  It was fun!  I liked the models, the colors, the mechanics of the game, all of it.  Over the next few weeks, when I went into the store, I looked at the various Armies.  I looked it up online, and saw what forces were available.  Finally, I settled on the Blood Angels.  I liked the jet packs and the Death Company (a special unit made up of models picked from squads that are like berserkers).  They were fairly elite, so cost would be low.  Still, the Tau were brand new, and I really liked how they had a "protoss" (from Star Craft) feel to them.  Battle armor, drones, and the look of their armor all appealed to me.

In the end, being between jobs and broke meant I did not buy either.  I went back to Battletech, which I already had books and minis for, and mostly forgot about 40k again.  Then, a few years later, a friend that owed me some money gave me a box full of 40k figures to pay his debt off.  I figured I could sell them off, and he was on hard times, so it worked out.  They were Space Wolves, one of the Space Marine factions I was interested in but decided against because I was into medieval recreation at the time, and they had a bit too much of a "viking" feel to them.

So off I went down to the other local game store, Compleat Games & Hobbies, and when the group played I showed up to sell my figures.  I figured, someone would be interested in them, so I could make some money on the whole thing.  Turns out, no one was interested, but since the group was new they were starting up a league in the next few weeks.  I could easily play with what I had, all I needed was a rulebook.  They had one on the used shelf, which I picked up, and next thing you know, I am playing Warhammer 40,000.  That was in the Fall of 2003.

I would go on to play 40k regularly for six years, and only finally sold off the last of my models last year (2012).  I ended up playing several different armies over that time (Tau, Necrons, then Tau again, as well as a 'home made' Space Marine chapter).  Still, the Space Wolves were my primary army.  A very good friend of mine had been a long time Space Wolf player and he gifted me with quite a few vintage figures, which I still have.  He died last year, so I kept the models he gave me, as well as a few others, so I guess technically I am still able to play (though I consider myself out of that particular game).

Sometimes, you pick your force.  Other times, your force picks you.  There were no space wolf players at the store when I started.  I had a bunch of models already.  My friend played, and had a bunch of extra figures.  Plus, I got into the fluff of the army.. who doesnt like giant armored space vikings?  All of these things contributed to an army for a game I no longer play, but I still keep, because of the connection I built to it.


Warhammer Fantasy:

This was 40k's 'sister' game.  Basically the medieval/fantasy version.  Our gaming group at Compleat was talking about starting up a beginners league, similar to the one that got me hooked with 40k, that most of my friends were playing in.  It was a chance for the long-time players to start playing again, as well as a good excuse for the rest of us to start a new game.  So, there was an enthusiastic group of players and a prime opportunity to get into it as a beginner. 

When looking over the armies available, my friend (and in-game rival), Mike, sold me on an army with a single phrase.  "Deathwing with an 18 inch charge."  To translate that, it means a highly elite force, that is heavily armored, that is very fast (speed is usually the Achilles heel of elite armored forces).  Next thing you know, I am starting a Bretonnian force.

In this case, I did not exercise good judgement.  First, I was already heavily invested in 40k.  I was dividing my time between the two games, leaving me less time to really focus (and finish up projects) for either.  My plate was way too full.  Second, while I did go with a very elite force, it needed a horde to support it to be effective.  This meant if I wanted to have a chance at winning games, I needed to buy even more figures.  Third, while I liked the late medieval British/French look they had, I still wanted to do some heavy modification to them to get them how I wanted them.

The end result was an army I played maybe a dozen games with over the course of a year, then sold off for much less than I paid just to get my money back.  I had assembled them well, but never even managed to get them primed for painting.  The game itself had flaws that I found difficult to overlook at the time, and I was burned out on the "win big / loose big" way I played.  There were few close games for me.. they were wrapped up in a few turns, one way or the other.


Warmachine:

As the interest in 40k and Fantasy died down, this was the next league that got started up at Compleat.  You may be noticing a pattern.  Still, I had a friend at work who was looking to get into it and had a rulebook to give me.  After spending a week reading the rules and looking at the armies, I decided to give it at try.  It was still a fairly new game, established enough that it was going to be around, but not so established it was daunting for a new player.

There were only four factions at the time.  I was torn between two of them (Khador and Cygnar), but one of the other players at the store was running Khador, so I decided against that.  It was a small group still, and there were no Cygnar players.  Turns out, this was a good decision, as the strategy and tactics fit my play style better.  The look was what really got me interested.  I had played Final Fantasy 6 (FF3 for the SNES) as a kid, and Cygnar really had that 'feel' about it.  The turn of the century soldiers mixed with magic and steam-driven technology.  They also had decent colors (Blue and Gold).

Cygnar is a regular style force, with a mix of elite and horde, and needed a certain mindset to play.  I did well with them, almost winning the league (I think, I know I did fairly well).  However, the way I used them was not popular with some players, which undercut my enjoyment in the game.  To be effective (and to win points in the league) I had to use them how I felt was best, which many considered to be 'cheap' or 'cheesy'.  However, this is nothing I could of known at the time I was choosing my army, as everything I read was pretty clear that ANY army could be broken in such a fashion.  It was how they designed the game.

I eventually sold off my collection to pursue another hobby (reenactment, in this case), but a recent Kickstarter project for a Warmachine video game that I picked up carried with it a great deal on the new starter boxes, so I picked one up.  It was cheap, the models were plastic (the old ones were metal, and very expensive), and I still like the look even if I am not terribly interested in the game itself. 


Flames of War:

While playing another game at Gamers Haven I noticed several gentlemen setting up a very big table with some very nice looking terrain.  That got my interest, especially the detail they were putting into setting up rivers, buildings, and hills so that it looked like a modern battlefield.  I went over to look after my game, and it turned out they were playing a WW2 miniatures game.  It was a smaller scale than the games I was playing (15mm rather than 28mm), and they had some amazing detail in the figures.  After talking for awhile, I was invited to come back next week when they set up a large multi-player scenario and I could join in (I would of played then but was on my way elsewhere).

In that game, I got to play a platoon of US armor and some artillery units as a part of a general allied offensive against the Germans, set in the later years of WW2.  I was hooked.  The game mechanics were clean and easy to pick up, the models were smaller (thus, cheaper), and I have always been interested in history.  Next step was to choose a force to play.

Some things were covered by the group.  The game is broken into periods of the war, and Late War (1944-1945) was the primary one being played.  I could go with any of the major powers (US, British, German, and Russian).  All appealed to me except the British.  While I was looking over the rules and armies, another friend, Randy, was also interested in the game.  We considered picking up the starter set, which was US and German, and he wanted to play the Germans.  We never did pick that set up, but I got a rulebook and a few sourcebooks, and continued to consider armies.  Until then, I bought a single model that I really liked the look of, the Königstiger (German for Bengal Tiger, though we call it the King Tiger/Tiger II).  

In the end it was the considerations above that sold me on Germany.  I liked the look of their tanks!  Cost was also a heavy factor in my decision, and German armor was the elite, so I would only need a few tanks.  Already owning one King Tiger I found the list that used that tank and started checking around.  No one else played a Schwere Panzerkompanie (Heavy Tank Company), so I decided on that.  The look, the cost, and the uniqueness (especially for a game with so many different factions).  It was another win big/loose big list, which has its own stigma in games, but I had a very different mindset with my gaming at this point.  

That force has since expanded into a variety of other German armies, as one of the things I like about Flames of War is that you can use your units in a variety of different configurations.  I still have my King Tigers, and bring them to the table every now and then.  But, that start kept me interested in the game, and motivated to build and paint, which in turn maintains my interest and motivation.  That is part of why I feel it is very important to put that time and effort into your first force in any game.  

Wednesday, September 11, 2013

So, you want to get into Wargaming?

It was 1995 when I saw my first table top wargame being played.  My dad had driven my best friend and I down to Kenova (roughly an hour drive from where we lived outside of Charleston, WV) so that we could pick up some Magic: The Gathering cards and play a few games.  Game stores were not terribly successful in West Virginia at that point, so it was not a regular thing.

While going through cards, I noticed a bunch of people around a big table.  When I went over to see what was going on, it was set up with a variety of buildings, hills, and other odds and ends.  It was really impressive, especially the realistic terrain and painted armies involved.  I want to say one side was made up of Space Marines (though I did not know it at the time, they were just guys in blue armor with guns).  This was Warhammer 40,000, and all I knew is that I would of liked to have played if we would of had the time.  What I knew of the game was that it was like a board game, but not, and expensive (seriously, I had no idea things like that existed up until that point, and this was the comment that stuck with me).  So, that was that.

A year later, at a new store that had opened up closer to my home, I picked up a Battletech box set that had a variety of plastic models in it.  So, that was the first actual wargame I had ever actually owned.  Over the 18 years since I saw that first game, I have owned dozens of different games, more miniatures and books than I care to talk about (my bank account and I were not on speaking terms for several years thanks to my hobbies), and I think back now that if I could have some time to talk to that younger me, what I would say to him?

So, that is what this all is.  My attempt to relate the things I have learned over that time that could of saved me so much time and money.  Things that might of had me playing more of the games I enjoyed rather than muddling through what is a fairly involved hobby.

My goal here is to break it into a few different sections.  Getting Started is geared more towards someone that is fairly new to the hobby, or maybe starting a new game.  Gaming On The Cheap (GOTC) are all the things that that I do so I can make the most of my gaming, for as little as possible.  This hobby is expensive as it is, why spend more than you have to?  I will also have the occasional Workbench topic, which details how I do something or another.  Painting, assembly, finishing, transport, or any other 'how-to' article.  At some point I hope to be able to do some sort of review articles of games I play, or have played, but I do not have a catchy name for those yet. 

That being said, I hope someone can get some use out of this, and if you have anything to say, please do!  This is just my own personal experiences.  Every gamer has their own story, and every little bit helps!