Saturday, August 3, 2019

Model Prep and Build Process

I am occasionally asked what my process is for getting my models put together and ready to use.  Here, I am going to explain what works for me and give an overview of the process.

Before I get going, I want to do a review of the tools I use.  It is not necessary to have all of this, you can do almost everything necessary with a sharp hobby knife and some files.  I am always on the look out for a more efficient way to do things, which leads me to try a variety of products.  I've also found specific tools help with the odd unexpected situation, so I leave them in my case should I need them again.



Both of my cases were purchased on amazon, some sort of electronics storage case or other small tool case.  I travel a lot, so having them all in a portable and compact carry case made sense.  I can put them in a small box with whatever my current project is and have everything I need to work on them when I have the time.

Main Case:

  • Wire Cutters
  • Flathead pliers ( square tip - no teeth)
  • Pointed tip sprue cutters
  • Steel needle files
  • Emery Board (for sanding fingernails)
  • Citadel Moldline Remover
  • Tamiya paint stirrer
  • Variety of Hobby Tweezers
  • Padded grip hobby knife (with cover)
  • Tamiya precision pin vice and bits
  • Scrap plastic (to check pin vice bit sizes)
  • Variety of pin vices



Second Case:
  • Dremel drill bits 
  • Pinning rods (with the same size bits)
  • Small cutting board
  • Extra hobby knife blades
  • Old wire cutters/sprue trimmers
  • Second Hobby Knife
  • Hobby saw
  • Second Tamiya paint stirrer
Most of this case is 'left over' stuff, or extras.  I take my cutters and put them in this case when they start wearing out and I buy new ones.  Sometimes, you have to use them to cut through some thick models or other things that would damage/dull a new set.  Better to break a set you are no longer using or one that is already dull than replacing new.  I also have a plastic tub that is full of many more left over or old tools I no longer use that I'll occasionally dig into.  Never discard things unnecessarily, it might save you some time to use it again down the line.  Also, buy in bulk (hobby knife blades and files especially).


Now, on to the models.


To start with, you'll get your models in whatever pack they come in.  For this, I decided to go with Heavy Gear, as I have several in various stages of completion to use an example.  Just remove them from the package, try to brush off or trim any mold lines or other unnecessary bits, and get to work.

Start by removing mold lines with a hobby knife and files.  Try to trim up and identify any flaws with the model.  Get an idea of how you will be attaching it to your base, and how the parts fit together.  Pinning, if you plan to do it (based on how secure the pieces are in attaching together) can be started here.  For these models, I usually pin the arms to the torso, and another pin in the foot to attach it to the base.

When that is all done with and you have a model that is ready to be put together, you'll need to clean it up first.  This step is necessary for most (if not all) metal and resin models (NOTE - I've been told plastics need it as well, I have yet to wash my plastic models and have never had an issue - opinions vary).  It removes the various chemicals that are used in the molding process, which can cause paint to not adhere to the model.  It will also remove your finger oils, dust, and debris (like the metal flakes from filing) from your models, making it much easier to assemble and paint.

I have used a variety of products over the years.  From oven cleaner, to brake fluid, simple green, and dish soap.  I prefer Super Clean (also known as "Purple Power").  Its a multi-purpose cleaner, smells nice, wont damage plastics, and not harmful if you get it on your skin.  (NOTE - This stuff is also great at stripping paint and glue from models!)

Just throw the models in a little plastic container of the right size to submerge them, add your cleaner, and let set.  You can leave it for as long as you like, it really doesnt need much time at all (soaking not required, I just do it because I'm working on other things).  Pull them out and take an old toothbrush to them.  Get in all the little areas, rinse them off throughly with plain water, and put them somewhere to dry.  A side note - If you have hard water, try to get them as dry as possible before setting them to air dry, you'll avoid any deposits of minerals from the water on your model that way.

Following this, you will attach the model to whatever base you have decided to use.  I can do a write up on how I base my figures in another article, but that should all be done ahead of time.  As I said, I put a pin in the leg to secure to the base (I've found metal models can detach from the base if you just use glue, especially for dynamic poses).

You'll also want to put your pins into whatever parts get them.  For this Jager, you can see each arm has a pin which was small enough to be put inside the nub that goes into the torso already.  I figured doubling up on securing it was worthwhile, and did not take me much more time.  Pinning might seem like a long and unnecessary process to some, but having had several of my models not survive casual gaming or transport because the glue failed, I have a habit of putting a pin connection in just about anything.  For this model, the shoulder rocket pod and backpack could both benefit from it.  Probably not the head though, it is not nearly big enough to get a good hole in there to secure it down.  Below you can see the rest of the squad, with the extra holes in the arm slots for the pins which I added to the arms.


At this point, you can finish the model assembly and give it a layer of primer.  For these models, being metal, I used a small bottle of brush-on nail glue (the stuff for fake fingernails).  This is just a higher quality Ethyl Cyanoacrylate than the generic hobby glues you can get at any shop.  I feel like it bonds a little better, and I like the brush included in there (it helps me not make as much of a mess).  In the end, you should have something that looks like this:


There it is, from start to finish, this is how I prep and build my models.  There are a few specifics that I do not cover at all (basing, how to pin, airbrushing the primer) but those are easy to find on youtube.  This process will work for just about any model you need to put together, and can easily be stopped or started if you need to take a break.  Quite a few of the models below were started years ago, and waited in a box for me to get around to finishing them up.  No breaks, no failed joins, and having a standardized process let me know exactly where I left off. 


Questions?  Comments?  Let me know what you think and whatever else you would like to read about here.

Thursday, August 1, 2019

Summer 2019 Update

Well, the best laid plans... Spring of 2016 as my last update?  That just wont work.

Presently, I am "playing" the following games (I say "playing" because a lot of what I'm doing is often on the workbench, but the intent is there!):

  • Bolt Action
  • Heavy Gear
  • Cruel Seas
As you can see, I've paired down my list of games by a big margin.  Now, I still have everything I need to play Flames of War, Tanks, and others.  I have just found that either the current edition of the rules do not suit me, or there are no players in my area.  I mention them, because I intend to work on them, they are just a low priority compared to the three games I actively play now.  

I went through others over the past few years.  Bought Team Yankee.  Sold Team Yankee.  Bought Blood Red Skies.  Still have it... played it twice. Cleared out of all of my Force on Force/Tomorrows War stuff.  Briefly dabbled in Kill Team (40k), but handed that off to the next generation (gave it all to my son).  X-wing is sitting on a shelf, maybe off to the sale bin (again).  I even got into doing 1:800 scale warships, though that has fallen off since I got into Cruel Seas (its 1:300).  

So what next?  First, I need to look through here, see what my plans were, and compare them to what my plans currently are.  I'm anxious to get some how-to guides up.  My year in Korea was very well spent, both work and hobby related.  I learned a lot, and I want to share that.  I'm interested in figuring out a way to record hobby videos.  My current youtube channel is all my streaming (link below for those interested), but I feel that making some guides might be helpful, if only to motivate me to get working on stuff.  

I've been trying out new products.  New techniques.  Actually putting paint on models and putting models on the table to play.  Its crazy.  

I attended my first gaming convention last month.  Historicon 2019 in Lancaster, PA.  It did wonders to get me fired up again to work on these projects, as well as to share it with whoever is interested.  So here I am.  

What can you expect here?  At this time, I'm setting up a status update with my main three games.  Full photo spread of what I have, what I'm working on, and what I'd like to see happen with them.  From there, maybe a video or two.  It will be rough, but new projects always are.  I'm thinking I'll start with Heavy Gear, as there are already plenty of good videos out for Bolt Action and Cruel Seas, I'm not sure I can really add much to that at this time.  

All in all, I just need to keep up the motivation, and get these projects off my bench and onto the table!

Until then, check me out on YouTube and Twitch.  I mainly run World of Warships, but I'm trying to get set up for tutorial videos (or something similar):

YouTube - https://www.youtube.com/user/ByzantineFalcon/
Twitch - https://www.twitch.tv/byzantinefalcon/

Saturday, March 26, 2016

Spring 2016 Update

It would seem the buzz over Team Yankee has died down somewhat.  Considering I pre-ordered the rulebook from a store a few hours away in December, but it is almost four months later and I have yet to even read the rules, I will admit my own interest in waning.  I still plan to work on the models I purchased in 6mm, so hopefully actually getting the rules in my hands will get me motivated.

Though, I have to admit, I am somewhat glad it went this way.  Battlefront just announced the new rules set for the Afgantsy Air Assault Battalion which is how I had wanted to run my Soviet force anyway.  Of course, this means I need more Hinds.

Flames of War is on a semi-hiatus as well, at least with playing.  One player moved, another found a new hobby (that I also share), and another is on a different shift.  Makes scheduling games fairly difficult.  Still, work is proceeding along, just at a slow pace.  I would like to make this the year I FINALLY finish an entire army, and I have fairly high hopes of accomplishing that.  My Soviets are all in the beginning stages of painting, with the infantry almost done, and the tanks moving along.  If I can just keep from adding any more units, I should be fine.  Also, by the time I get it done, maybe the tournament points will return to a higher total so I can run the horde I had planned.

The Heavy Gear Kickstarter is showing some progress.  It was supposed to be delivered last November, but they are being good with the communication on status, and the delays are understandable.  The Living Rulebook (Beta) looks to be pretty solid as well.  I played a game about a year and a half ago that went fairly well.  Since then, I have been content to just continue working on the figures I have, planning lists, and watching videos.



I have some rough ideas of how I want these figures to look.  Basing is pretty much set, I decided to go with the Privateer Press 'lipped' bases, and I am heavily pinning most of the models.  My Southern force has been worked on since I started buying them up in 2013.  The Northern figures I have are coming along much more slowly, I had to re-plan the whole force with the Beta rules.  I still have the Peace River models unopened in their boxes, I wont even get into that until at least one of the other ones is finished.

Recently I decided to get back into X-Wing Miniatures.  There are a few local players, and it seems to be a much better casual play game, so I have been able to play it much more easily.  I am amazed at how much it has changed since I played last.  New faction, several new waves, and a fairly active organized play structure.  A friend and I started a cinematic play campaign using his Rebel Transport, and that has been pretty fun.  I wont go into a lot of detail on that, but felt it was worth mentioning.

I want to try and keep this updated, but the time I spent writing, I am not using to finish projects.  Still, I imagine a few people still read this, so I want to make it worthwhile.  As I can, I will update projects, post photos, and have some resources available for those that are interested. 

Sunday, November 22, 2015

Considering DBA 3.0

One of my first ventures into ancient/medieval wargaming was De Bellis Antiquitatis (or DBA for short).  I believe it was 2008/2009 when my friend Mark introduced me to a simple, quick play historical game.  I was skeptical at first, not really needing another game to get into, but after a few rounds I was hooked.  It had just what I was looking for with small armies (12 bases per army, not counting optional units) and it was also a lot of what I liked about the SCA (Society for Creative Anachronism - another long-term hobby) in that you could either do strict historical scenarios or a free-for-all with history.  Soon we had about a half-dozen players at the store, with everyone wanting to give it a try.  The game was cheap enough to make this possible, no matter how strapped you were with your other games, putting a whole army together for less than $20 was easy enough.

Anyway, eventually this fell to the side for me, though I never got rid of my models.  Even my unassembled armies (I had purchased several that I never got around to) are still in my model box.  This past week I had the pleasure of meeting another local gamer who has a lot of experience with wargames, and eventually we got to talking about DBA.  I knew it was moving into 3.0 with the rules edition, though I had not had an opportunity to play it yet.  I was mostly waiting around to see if I would need to get new armies (if any of the lists changed).  Turns out, they didnt.  So my Romans and Huns (likely my Landsknechts, Byzantines, and Samurai as well) are still good.  Since I have not been able to sell off my almost finished Field of Glory Imperial Roman army, I might as well put it to use in DBA.

I may have to post some photos of what I have, as well as any side projects I get into.  One thing I really enjoyed about the game is that if I dont feel like setting aside a block of time to work on one of my current projects (I generally spend 3-4 hours per Flames of War platoon, give or take), I can do something for DBA in less than an hour.  A piece of terrain, a camp, a few bases of figures, whatever.  I can test out new methods, and if it doesnt work, who cares?

The game is played on a 2' x 2' board.  When I got into it Mark had several which I think were a part of some sort of modular game board system.  One was flat, another with a mountain on one corner, and another had some random hills.  The only one I ended up with was the flat one, figuring I could adjust the terrain as needed rather than having a permanent hill or other features on it.  Anyway, it is gone now, and I am left trying to find a new game board.

Some articles I have run across detail some creative ideas.  This article details making them out of plywood squares so you can mix and match as needed with built in terrain.  With that in mind, another article suggests the use of canvas squares (like, a painting canvas) with much of the same idea overall.  I like the idea of modular boards so you can change things around as well as having some of the terrain built into the table (something that has been fairly difficult for me to figure out without a dedicated gaming space).  Water, roads, fields and hills all look better when you can make it more permanent.

Camps are another easy terrain project.  I have a box full of random odds and ends I have collected over the past 5-6 years with the intent of building camps or towns with them.  Some pages that have excellent examples are here and on the fanaticus website here.

Anyway, I wanted to put some of my thoughts down and see how motivated I am to follow through on it.  I already have a lot on the bench currently, but if I find myself working on it, and maybe talking some of my fellow gamers in the area into trying it, I may just see how far along I can get things.


01JAN2016 Update - Between my inability to secure a copy of the rules and the abundance of other projects, DBA has been shelved again.  It seemed like a worthwhile idea, and if I had anyone interested in playing it locally, it would be worth looking into.  Until then, back into the box.

Saturday, November 21, 2015

From Start to Finish - Part 2 - Planning and Purchasing

So, I have decided on a game (Team Yankee), decided on a scale (6mm), now I need to start pricing out miniatures.  Considering the rulebook has not yet been released, I do not have much go to on.  The pre-release list of units that should be available gives me a rough guide to what I should be looking for, and the two box sets (Bannon's Boys and Potecknov's Bears) provide a baseline of what a 'starter' force should be.  This also gives me a good opportunity to show the differences in price.

Bannon's Boys ($90) contains:
5x Plastic M1 Abrams Tanks 
2x Plastic AH-1 Cobra Attack Helicopters 
1x Special Objective 
2x Decal Sheets 
7x Unit Cards 
1x Template

Potecknov's Bears ($120) contains:
9x Plastic T-72 Tanks 
2x Plastic MI-24 Hind Assault Helicopters 
2x Decal Sheets 
8x Unit Cards 
1x Template

Team Yankee Rulebook - $25.00 ($22.50 on sale/pre-order)


By comparison, the most expensive 6mm supplier (GHQ, which is also regarded as one of the best in quality) I would end up spending the following:

Bannon's Boys - 5x M1 Abrams, 2x AH-1 - $23.90
Potecknov's Bears - 10x T-72, 2x Mi-24 Hind - $47.80


I can get an equivalent number of models to both starter boxes and the rulebook for $94.20 (not counting tax, shipping, etc).  For a little over the cost of the least expensive box set, I can get everything I need to play.  For the purpose of gaming on the cheap, 6mm seems very much like the way to go.

Currently, I am torn between holding off on ordering any figures until the rules are available, and having two forces ready to go when the book does come out.  I think I may just order the basic items listed here to start, and expand once the rules are available so lists can be drawn up.  Otherwise, I may be tempted to buy one of everything, "just in case."  I may also have a work-related project to do in 6mm, so I can always tack that on with this order.

Once I have ordered everything I will post an unboxing and prep-work post to detail everything.

Edit - 27 November 2015: GHQ ran a decent Black Friday sale, so I picked up enough to run a 75 point force for both US and USSR (which really was not much in the way of figures).  

Wednesday, November 18, 2015

From Start to Finish - Part 1 - New Game, New Army

One of my goals has been to detail how I select a game to play and put a collection of models together, then to record the whole process (with pictures).  I had a great opportunity to do so when I started up a Soviet Tankovy for Flames of War a few months ago, but in my rush to get it up and running I completely forgot about documenting it.

Luckily, I have another opportunity.  Battlefront is set to release a new game this month next month, called Team Yankee.  Based on the novel by Harold Coyle (currently available on Amazon in the Kindle store), it details a what-if scenario of WW3 set in Germany in 1985.  I am about half-way through the book, but by chapter 2 I had already pre-ordered the rulebook.  Armor-based units were what got me into Flames of War, and this looks to be along those lines.  The M1 Abrams vs the T-72, Cobras vs Hinds, and A-10's busting up Soviet tanks.  Initially the previews did not really hook me, but the book has.

So, now I have another game to play.  But, this one is different, because even though Battlefront is providing a range of 15mm models for the game (of which I may pick up a few individual ones, for Force on Force if nothing else.. they do look good), it seems there is a fairly large community of players who are going to be playing it in 6mm.  Micro-armor is a field I never really got into up until this point.  I briefly considered Epic Warhammer 40,000 when I was in Colorado, but that was about it.  Technically Battletech is in the same scale.  6mm is 1:285 scale, though from what I am reading it is pretty much the same as 1:300, as well as being pretty much the same scale the military uses.

Now I have a game I am interested in, with a new scale people are actually using.  So it is time to start researching what I will need.  Some useful links I have found so far are listed below:

http://www.ghqmodels.com/store/military-models-modern-micro-armour.html
http://www.pfc-cinc.com/front_page.html
http://6mm.wargaming.info/index.htm

At this point, I have a plan.  Next step will be to get an idea of what models I need and who I will be ordering them from.


Continued in: From Start to Finish - Part 2 - Planning and Purchasing

Monday, September 8, 2014

Finding Supplies

So, let me start off by saying I am the kind of person who likes to be prepared for things.  When I find a tool I like, I buy two, just in case one breaks or gets lost.  I find a paint I like, I tend to have a few, or a line on them.  New box that works well?  I will probably use several, might as well have them ready.  

That being said, I rarely find myself in a situation where I run out of something and am unable to replace it.  But, it does happen, and is incredibly frustrating.  

In this case, it would be the Battlefront spray paint, specifically the Mid/Late War German Armor (dunkelgelb or a medium dark yellow).  It was perfect for a base coat.  Put a layer on, airbrush the other camo colors, add details, and that was that.  Naturally, it has been out of stock since 2012 when I got back into playing.  I had figured I would exhaust my supply, paint all my vehicles, and by the time I got back into playing (or whenever I saw it available) I would pick up a new can.  Turns out, it never came back into stock.  Looks like they just quit making it, and even the other companies that tried up make up for the lack have also run out.  

This could be a mixed blessing, I suppose.  In 1945, at the end of the war, many vehicles were rushed right out of the factories with a variety of paint jobs done, so I could paint different units in different styles to reflect this.  I also managed to get most of my armor base coated in the spray while I had it, so there are only a few units that really NEED it.  Still, frustrating.  Feels like I am reinventing the process I had set up.  

Also trying to find suppliers for the few models I still need.  Bartertown has gotten me much of what I needed, but there are still a few packs I need to buy to be done with it.  No stores in my area stock Flames of War, so I am back to looking online.  Joy.  

Ah well, at least something is getting done.